public Wasp(string name, Vector2 initialPos) : base(name, new Actor(Animations), 1, 75) { SpawnPoint = initialPos; movementStartTime = new TimeSpan(0, 0, 1); Personality = new DartPersonality(this); ElementType = Element.Normal; This.Game.AudioManager.AddSoundEffect("Effects/Earth_T1"); This.Game.AudioManager.AddSoundEffect("Effects/Wasp_Move"); if (MovementAudioName == null) { //MovementAudioName = "Effects/Wasp_Move"; //This.Game.AudioManager.InitializeLoopingSoundEffect(MovementAudioName); } isDieEffectEnabled = true; }