private void StopTimers() { DisinfectantTimer.Stop(); MaskTimer.Stop(); DarknessTimer.Stop(); SickPersonSpawnTimer.Stop(); SickPersonMoveTimer.Stop(); }
private void DarknessTimer_Tick(object sender, EventArgs e) { if (Level.IsEnabled) { Level.IncreaseDarkness(DarknessIncrement); Invalidate(); } else { DarknessTimer.Stop(); } }