示例#1
0
        public string WeatherDataListing()
        {
            //Forms the weather data into a string separated by line feeds
            string wsList = "";

            if (weaList.Count > 0)
            {
                {
                    wsList += "WriteDate:\t" + ReportDate.ToString("hh:mm:ss");
                    wsList += "\r\n" + "TempScale:\t" + TempScale.ToString();
                    wsList += "\r\n" + "WindScale:\t" + WindScale.ToString();
                    wsList += "\r\n" + "SkyTemp:\t" + SkyTemp.ToString();
                    wsList += "\r\n" + "AmbTemp:\t" + AmbTemp.ToString();
                    wsList += "\r\n" + "SenTemp:\t" + SenTemp.ToString();
                    wsList += "\r\n" + "WindSpeed:\t" + WindSpeed.ToString();
                    wsList += "\r\n" + "Humidity:\t\t" + Humidity.ToString();
                    wsList += "\r\n" + "DewPoint:\t" + DewPoint.ToString();
                    wsList += "\r\n" + "DewHeat:\t" + DewHeat.ToString();
                    wsList += "\r\n" + "RainFlag:\t\t" + RainFlag.ToString();
                    wsList += "\r\n" + "WetFlag:\t\t" + WetFlag.ToString();
                    wsList += "\r\n" + "ElapsedTime:\t" + ElapsedSeconds.ToString();
                    wsList += "\r\n" + "LastDataWrite:\t" + LastDataWrite.ToString("hh:mm:ss");
                    wsList += "\r\n" + "Cloudiness:\t" + Cloudiness.ToString();
                    wsList += "\r\n" + "Windiness:\t" + Windiness.ToString();
                    wsList += "\r\n" + "Raininess:\t" + Raininess.ToString();
                    wsList += "\r\n" + "Darkness:\t" + Darkness.ToString();
                    wsList += "\r\n" + "RoofCloseFlag:\t" + RoofCloseFlag.ToString();
                    wsList += "\r\n" + "AlertFlag:\t\t" + AlertFlag.ToString();
                }
            }
            return(wsList);
        }
示例#2
0
        public void Save(int rdungeonNum, int floorNum)
        {
            if (!Directory.Exists(Paths.DataPath + "RDungeon\\" + rdungeonNum))
            {
                Directory.CreateDirectory(Paths.DataPath + "RDungeon\\" + rdungeonNum);
            }
            using (XmlWriter writer = XmlWriter.Create(Paths.DataPath + "RDungeon\\" + rdungeonNum + "\\" + floorNum + ".xml", Logger.XmlWriterSettings)) {
                writer.WriteStartDocument();
                writer.WriteStartElement("FloorEntry");
                #region Basic data
                writer.WriteStartElement("General");
                writer.WriteElementString("Algorithm", Algorithm.ToString());
                writer.WriteElementString("Darkness", Darkness.ToString());
                writer.WriteElementString("Music", Music);
                writer.WriteElementString("NpcSpawnTime", NpcSpawnTime.ToString());
                writer.WriteElementString("NpcMin", NpcMin.ToString());
                writer.WriteElementString("NpcMax", NpcMax.ToString());
                writer.WriteEndElement();
                #endregion
                #region FloorSettings
                writer.WriteStartElement("FloorSettings");
                for (int i = 0; i < FloorSettings.Count; i++)
                {
                    string key = FloorSettings.Keys.ElementAt(i);
                    writer.WriteElementString(key, FloorSettings[key].ToString());
                }
                writer.WriteEndElement();
                #endregion
                #region TileLayers
                writer.WriteStartElement("TileLayers");
                for (int i = 0; i < TileLayers.Count; i++)
                {
                    string key = TileLayers.Keys.ElementAt(i);
                    List <Maps.TileAnim> layers = TileLayers[key];
                    writer.WriteStartElement(key);
                    for (int j = 0; j < layers.Count; j++)
                    {
                        writer.WriteStartElement("Element");
                        writer.WriteElementString("TextureX", layers[j].Frames[0].Texture.X.ToString());
                        writer.WriteElementString("TextureY", layers[j].Frames[0].Texture.Y.ToString());
                        writer.WriteElementString("Sheet", layers[j].Frames[0].Sheet.ToString());
                        writer.WriteEndElement();
                    }
                    writer.WriteEndElement();
                }
                writer.WriteEndElement();
                #endregion
                #region TileData
                writer.WriteStartElement("TileData");
                for (int i = 0; i < TileData.Count; i++)
                {
                    string key = TileData.Keys.ElementAt(i);
                    List <Maps.TileData> data = TileData[key];
                    writer.WriteStartElement(key);
                    for (int j = 0; j < data.Count; j++)
                    {
                        writer.WriteStartElement("Element");
                        writer.WriteElementString("Type", data[j].Type.ToString());
                        writer.WriteElementString("Data1", data[j].Data1.ToString());
                        writer.WriteElementString("Data2", data[j].Data2.ToString());
                        writer.WriteElementString("Data3", data[j].Data3.ToString());
                        writer.WriteElementString("String", data[j].String1);
                        writer.WriteEndElement();
                    }
                    writer.WriteEndElement();
                }
                writer.WriteEndElement();
                #endregion
                #region Weather
                writer.WriteStartElement("FloorWeather");
                for (int i = 0; i < FloorWeather.Count; i++)
                {
                    writer.WriteStartElement("Weather");
                    Enums.Weather key = FloorWeather.Keys.ElementAt(i);
                    writer.WriteElementString(key.ToString(), FloorWeather[key].ToString());
                    writer.WriteEndElement();
                }
                writer.WriteEndElement();
                #endregion
                #region Items
                writer.WriteStartElement("Items");
                for (int i = 0; i < Items.Count; i++)
                {
                    string key = Items.Keys.ElementAt(i);
                    List <Tuple <ItemPreset, int> > data = Items[key];
                    writer.WriteStartElement(key);
                    for (int j = 0; j < data.Count; j++)
                    {
                        writer.WriteStartElement("Element");
                        writer.WriteElementString("ItemNum", data[j].Item1.ItemNum.ToString());
                        writer.WriteElementString("MinAmount", data[j].Item1.MinAmount.ToString());
                        writer.WriteElementString("MaxAmount", data[j].Item1.MaxAmount.ToString());
                        writer.WriteElementString("AppearanceRate", data[j].Item2.ToString());
                        writer.WriteElementString("StickyRate", data[j].Item1.StickyRate.ToString());
                        writer.WriteElementString("Tag", data[j].Item1.Tag);
                        writer.WriteElementString("Hidden", data[j].Item1.Hidden.ToString());
                        writer.WriteElementString("Ground", data[j].Item1.OnGround.ToString());
                        writer.WriteElementString("Water", data[j].Item1.OnWater.ToString());
                        writer.WriteElementString("Wall", data[j].Item1.OnWall.ToString());
                        writer.WriteEndElement();
                    }
                    writer.WriteEndElement();
                }
                writer.WriteEndElement();
                #endregion
                #region Npcs
                writer.WriteStartElement("Npcs");
                for (int i = 0; i < Npcs.Count; i++)
                {
                    string key = Npcs.Keys.ElementAt(i);
                    List <Tuple <NpcPreset, int> > data = Npcs[key];
                    writer.WriteStartElement(key);
                    for (int j = 0; j < data.Count; j++)
                    {
                        writer.WriteStartElement("Element");
                        writer.WriteElementString("NpcNum", data[j].Item1.NpcNum.ToString());
                        writer.WriteElementString("SpawnX", data[j].Item1.SpawnX.ToString());
                        writer.WriteElementString("SpawnY", data[j].Item1.SpawnY.ToString());
                        writer.WriteElementString("MinLevel", data[j].Item1.MinLevel.ToString());
                        writer.WriteElementString("MaxLevel", data[j].Item1.MaxLevel.ToString());
                        writer.WriteElementString("AppearanceRate", data[j].Item2.ToString());
                        writer.WriteEndElement();
                    }
                    writer.WriteEndElement();
                }
                writer.WriteEndElement();
                #endregion
                #region Rooms
                writer.WriteStartElement("Rooms");
                for (int i = 0; i < Rooms.Count; i++)
                {
                    string key = Rooms.Keys.ElementAt(i);
                    List <Tuple <int, int> > data = Rooms[key];
                    writer.WriteStartElement(key);
                    for (int j = 0; j < data.Count; j++)
                    {
                        writer.WriteStartElement("Element");
                        writer.WriteElementString("RoomNum", data[j].Item1.ToString());
                        writer.WriteElementString("AppearanceRate", data[j].Item2.ToString());
                        writer.WriteEndElement();
                    }
                    writer.WriteEndElement();
                }
                writer.WriteEndElement();
                #endregion

                writer.WriteEndElement();
                writer.WriteEndDocument();
            }
        }