/*! \endcond */ /// <summary> /// Gets the bus volume (used by Master Audio prefab during Awake event to set persistent levels). /// </summary> /// <returns>The group volume.</returns> /// <param name="busName">Group name.</param> public static float?GetBusVolume(string busName) { var busKey = MakeBusKey(busName); if (!PlayerPrefs.HasKey(busKey)) { return(null); } return(PlayerPrefs.GetFloat(busKey)); }
/// <summary> /// Gets the group volume (used by Master Audio prefab during Awake event to set persistent levels). /// </summary> /// <returns>The group volume.</returns> /// <param name="grpName">Group name.</param> public static float?GetGroupVolume(string grpName) { var groupKey = GetGroupKey(grpName); if (!PlayerPrefs.HasKey(groupKey)) { return(null); } return(PlayerPrefs.GetFloat(groupKey)); }