Task BuildTask_GetHolocron() { List <Task> taskList = new List <Task>(); Task isDoorNotLocked = new isFalse(aDore.isLocked); Task waitABeat = new Wait(0.5f); Task openDoor = new OpenDoor(aDore); taskList.Add(isDoorNotLocked); taskList.Add(waitABeat); taskList.Add(openDoor); Sequence openUnlockedDoor = new Sequence(taskList); taskList = new List <Task>(); Task isDoorClosed = new isTrue(aDore.isClosed); Task darkside = new DarkSide(this.gameObject); Task bargeDoor = new PushDoor(aDore.GetComponent <Rigidbody>()); Task darksidetwo = new DarkSideTwo(this.gameObject); taskList.Add(isDoorClosed); taskList.Add(waitABeat); taskList.Add(darkside); taskList.Add(waitABeat); taskList.Add(darksidetwo); taskList.Add(waitABeat); taskList.Add(bargeDoor); Sequence bargeClosedDoor = new Sequence(taskList); taskList = new List <Task>(); taskList.Add(openUnlockedDoor); taskList.Add(bargeClosedDoor); Selector openTheDoor = new Selector(taskList); taskList = new List <Task>(); Task moveToDoor = new MoveKinematicToObject(this.GetComponent <Kinematic>(), aDore.gameObject); Task moveToTreasure = new MoveKinematicToObject(this.GetComponent <Kinematic>(), holocron.gameObject); taskList.Add(moveToDoor); taskList.Add(waitABeat); taskList.Add(openTheDoor); taskList.Add(waitABeat); taskList.Add(moveToTreasure); Sequence getTreasureBehindClosedDoor = new Sequence(taskList); taskList = new List <Task>(); Task isDoorOpen = new isFalse(aDore.isClosed); taskList.Add(isDoorOpen); taskList.Add(moveToTreasure); Sequence getTreasureBehindOpenDoor = new Sequence(taskList); taskList = new List <Task>(); taskList.Add(getTreasureBehindOpenDoor); taskList.Add(getTreasureBehindClosedDoor); Selector getTreasure = new Selector(taskList); return(getTreasure); }
Task BuildTask_GetHolocron() { Debug.Log("Checkpoint 3"); List <Task> taskList = new List <Task>(); //if door isn't locked, open it Task isDoorNotLocked = new isFalse(aDore.isLocked); Task openDoor = new OpenDoor(aDore); taskList.Add(isDoorNotLocked); taskList.Add(openDoor); Sequence openUnlockedDoor = new Sequence(taskList); //barge a closed door taskList = new List <Task>(); Task isDoorClosed = new isTrue(aDore.isClosed); Task darkside = new DarkSide(this.gameObject); Task bargeDoor = new PushDoor(aDore.GetComponent <Rigidbody>()); taskList.Add(isDoorClosed); taskList.Add(darkside); taskList.Add(bargeDoor); Sequence bargeClosedDoor = new Sequence(taskList); //open a closed door, one way or another taskList = new List <Task>(); taskList.Add(openUnlockedDoor); taskList.Add(bargeClosedDoor); Selector openTheDoor = new Selector(taskList); //get the treasure when the door is closed taskList = new List <Task>(); Task moveToDoor = new MoveKinematicToObject(this.GetComponent <Kinematic>(), aDore.gameObject); Task moveToTreasure = new MoveKinematicToObject(this.GetComponent <Kinematic>(), holocron.gameObject); taskList.Add(moveToDoor); taskList.Add(openTheDoor); taskList.Add(moveToTreasure); Sequence getTreasureBehindClosedDoor = new Sequence(taskList); //get the treasure when the door is open taskList = new List <Task>(); Task isDoorOpen = new isFalse(aDore.isClosed); taskList.Add(isDoorOpen); taskList.Add(moveToTreasure); Sequence getTreasureBehindOpenDoor = new Sequence(taskList); //get the treasure, one way or another??? taskList = new List <Task>(); taskList.Add(getTreasureBehindOpenDoor); taskList.Add(getTreasureBehindClosedDoor); Selector getTreasure = new Selector(taskList); return(getTreasure); }
static void Main(string[] args) { Jedi jedi = new Jedi(); ConsoleAcion action1 = new ConsoleAcion() { person = new Person() { Age = 16, FirstName = "Khurshed", LastName = "Egamov", MiddleName = "Killer", Level = "Падаван ДаркСидиуса" } }; ConsoleAcion action2 = new ConsoleAcion() { person = new Person() { Age = 14, FirstName = "Shahzod", LastName = "Bahriev", MiddleName = "Pulodovich", Level = "SkyWalker" } }; ConsoleAcion action3 = new ConsoleAcion() { person = new Person() { Age = 18, FirstName = "Amin", LastName = "Mirzoev", MiddleName = "Unknown", Level = "Падаван" } }; DarkSide dark = new DarkSide() { person = new Person() { Age = 26, FirstName = "Aziz", LastName = "Muminov", MiddleName = "Abdifatoevich", Level = "Сенсей Дарксидиус" } }; List <Person> li = new List <Person>(); li.Add(action1.person); li.Add(action2.person); li.Add(action3.person); li.Add(dark.person); GetJediNames(li); jedi.Action = "kill"; jedi.action(action1); jedi.action(dark); Console.ReadKey(); }