public override bool CheckDead(NPC npc) { DarkPlayer dp = Main.player[Main.myPlayer].GetModPlayer <DarkPlayer>(); dp.RecoverDarkness(dp.darknessRecovery); return(base.CheckDead(npc)); }
public override bool UseItem(Player player) { DarkPlayer dp = player.GetModPlayer <DarkPlayer>(); return(dp.RecoverDarkness(20)); }