//////////////////////////////////////////////////////////////////////////////////////////////////////////// // Movement Pickup //////////////////////////////////////////////////////////////////////////////////////////////////////////// public static byte[] MovementOnPickup(DarkEmu_GameServer.Global.vektor p) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_PICKUPITEM_MOVE); Writer.DWord(p.ID); Writer.Byte(p.xSec); Writer.Byte(p.ySec); Writer.Float(p.x); Writer.Float(p.z); Writer.Float(p.y); Writer.Word(0); return(Writer.GetBytes()); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////// // Movement Packet //////////////////////////////////////////////////////////////////////////////////////////////////////////// public static byte[] Movement(DarkEmu_GameServer.Global.vektor p) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_MOVEMENT); //Select opcode Writer.DWord(p.ID); //Player ID Writer.Bool(true); //Bool 1 Writer.Byte(p.xSec); //Player X Sector Writer.Byte(p.ySec); //Player Y Sector if (!File.FileLoad.CheckCave(p.xSec, p.ySec)) { Writer.Word(p.x); //Player X Location Writer.Word(p.z); //Player Z Location Writer.Word(p.y); //Player Y Location } else { if (p.x < 0) { Writer.Word(p.x); Writer.Word(0xFFFF); } else { Writer.DWord(p.x); } Writer.DWord(p.z); if (p.y < 0) { Writer.Word(p.y); Writer.Word(0xFFFF); } else { Writer.DWord(p.y); } } Writer.Bool(false); return(Writer.GetBytes()); }