private void GenerateCommStrip(AssetService assetService) { Daniel daniel = (Daniel)assetService.GetAsset("Daniel"); User user = (User)assetService.GetAsset("User"); screen.CommStrip[0] = $"\t\t\tDaniel\tX : {daniel.X}\tY : {daniel.Y}"; screen.CommStrip[1] = $"\t\t\tUser\tX : {user.X}\tY : {user.Y}"; screen.CommStrip[2] = $"\t\t\tchosenAction : {user.ChosenAction}"; screen.CommStrip[3] = string.Empty; screen.CommStrip[4] = $"Provision's Left: {user.Provisions}\t\t\t\t\tAquired Meat: {user.Meat}"; screen.CommStrip[5] = string.Empty; }
public void AddToAssetService_Should_AddDaniel() { //arr var daniel = new Daniel(0, 0); var mockAssetServiceObject = new Mock <AssetService>().Object; //act mockAssetServiceObject.AddToAssets(daniel); //ass mockAssetServiceObject.GetAsset(daniel.Key).Should().BeOfType(typeof(Daniel)); mockAssetServiceObject.GetAsset(daniel.Key).Should().Be(daniel); mockAssetServiceObject.Should().NotBeNull(); mockAssetServiceObject.Items.Should().HaveCount(1); }
public void ScoreDaniel(Game game) { game.userService.User.Meat += 10; CheckIfEnoughCollected(game); game.userService.User.Provisions += 21; Daniel oldDaniel = (Daniel)game.assetService.GetAsset("Daniel"); game.boardManager.RemoveSymbolFromPlayArea(oldDaniel.Key); game.assetService.RemoveFromAssets(oldDaniel); new TreeManager().GrowTreesAroundPlayer(game); Daniel newDaniel = new Daniel(); game.assetService.AddToAssets(newDaniel); new DanielManager(newDaniel).PlaceDanielAtRandomPlaceOnTheBoard(game); }
public void InsertSymbolIntoPlayArea_ShouldInsertDanielSymbol(int daniel_x, int daniel_y, int board_width, int board_height) { Daniel daniel = new Daniel(daniel_x, daniel_y); var mockBoardObject = new Mock <Board>(board_width, board_height, 0).Object; var mockScreenObject = new Mock <Screen>(mockBoardObject).Object; var mockInitialisationHelperObject = new Mock <InitialisationHelper>().Object; mockInitialisationHelperObject.InitialisePlayArea(mockScreenObject); new BoardManager(mockBoardObject).InsertSymbolIntoPlayArea(daniel); mockBoardObject.PlayArea[daniel_y].Should().NotBeNullOrEmpty(); mockBoardObject.PlayArea[daniel_y].Should().Contain(daniel.Symbol); }
public void RemoveSymbolFromPlayArea_ShouldNotContainDanielSymbol() { var danielSymbol = new Daniel().Symbol; var mockUserObject = new Mock <User>(1, 1, 1, 1).Object; var mockBoardObject = new Mock <Board>(20, 20, 1).Object; var mockScreenObject = new Mock <Screen>(mockBoardObject).Object; var mockInitialisationHelperObject = new Mock <InitialisationHelper>().Object; mockInitialisationHelperObject.InitialisePlayArea(mockScreenObject); var boardManager = new BoardManager(mockBoardObject); boardManager.InsertSymbolIntoPlayArea(mockUserObject); //act boardManager.RemoveSymbolFromPlayArea(mockUserObject.Key); //ass mockBoardObject.PlayArea.Should().NotContain(danielSymbol); }
public void RunDaniel(Game game) { Random random = new Random(); Daniel daniel = game.assetService.GetAsset(AssetsNamesEnum.Daniel.ToString()) as Daniel; Daniel newDaniel = daniel; game.assetManager.DisposeAsset(daniel); User user = game.userService.User; (int higher, int lower)Y = newDaniel.Y > user.Y ? (newDaniel.Y, user.Y) : (user.Y, newDaniel.Y); (int higher, int lower)X = newDaniel.X > user.X ? (newDaniel.X, user.X) : (user.X, newDaniel.Y); int distance = Y.higher - Y.lower >= X.higher - X.lower ? (X.higher - X.lower) : (Y.higher - Y.lower); if (distance < 11) { bool placePossible = false; do { int newX = newDaniel.X; int newY = newDaniel.Y; int randomDirection = random.Next(1, 10); var key = DirectionMenager.ConvertIntToConsoleKey(randomDirection); (int x, int y)modificators = DirectionMenager.PassDirection(key); newX += modificators.x; newY += modificators.y; if (newX >= 0 && newX < game.boardService.Board.Width && newY >= 0 && newY < game.boardService.Board.Height) { if (!game.assetService.IsAsset((newX, newY))) { placePossible = true; newDaniel.X += modificators.x; newDaniel.Y += modificators.y; } } } while (!placePossible); } game.assetManager.IntroduceAsset(newDaniel); }
public void PlaceDanielAtRandomPlaceOnTheBoard(Game game) { Random random = new Random(); int randomX; int randomY; bool placePossible = false; do { randomX = random.Next(0, game.boardService.Board.Width); randomY = random.Next(0, game.boardService.Board.Height); if (!game.assetService.IsAsset((randomX, randomY))) { placePossible = true; } } while (!placePossible); game.assetManager.DisposeAsset(daniel); Daniel newDaniel = new Daniel(randomX, randomY); game.assetManager.IntroduceAsset(newDaniel); }
public DanielManager(Daniel daniel) { this.daniel = daniel; }