示例#1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.tag == "Enemy")
        {
            Enemy        enemy     = collision.gameObject.GetComponent <Enemy>();
            DamageTriger dmgTriger = enemy.GetComponentInChildren <DamageTriger>();
            GameObject   follow    = enemy.transform.GetChild(1).gameObject;
            Animator     anim      = enemy.GetComponent <Animator>();


            Rigidbody2D enemyRb = enemy.GetComponent <Rigidbody2D>();
            int         enemydmg;
            if (poisonArrow == false)
            {
                enemy.TakeDamge(dmg);
                StartCoroutine(destroy(0.1f));
            }
            else
            {
                enemydmg            = dmgTriger.DamgeDone;
                dmgTriger.DamgeDone = 0;
                enemyRb.constraints = RigidbodyConstraints2D.FreezePositionX;
                follow.SetActive(false);
                anim.SetBool("Sleeping", true);
                gameObject.GetComponent <SpriteRenderer>().color = Color.clear;
                StartCoroutine(endStun(10.0f, enemydmg, dmgTriger, enemyRb, follow, anim));
            }
        }
        else
        {
            StartCoroutine(destroy(1.5f));
        }
    }
示例#2
0
    IEnumerator endStun(float time, int enemydmg, DamageTriger dmgTriger, Rigidbody2D enemyRb, GameObject follow, Animator anim)
    {
        yield return(new WaitForSeconds(time));

        dmgTriger.DamgeDone = enemydmg;
        enemyRb.constraints = ~RigidbodyConstraints2D.FreezePositionX;
        follow.SetActive(true);
        anim.SetBool("Sleeping", false);
        Destroy(gameObject);
    }