private void Hit(float amount) { if (this.Delay) { return; } if (this.mapleTree) { amount *= 2f; } this.Delay = true; base.Invoke("ResetDelay", 0.5f); this.HitStick(); if (BoltNetwork.isRunning) { try { DamageTree damageTree = DamageTree.Raise(GlobalTargets.OnlyServer); damageTree.TreeEntity = base.GetComponentInParent <TreeHealth>().LodEntity; damageTree.DamageIndex = int.Parse(base.transform.parent.gameObject.name); damageTree.Damage = amount; damageTree.Send(); } catch (Exception exception) { BoltLog.Exception(exception); } } else { this.damage += amount; if (this.damage >= 1f && this.damage < 2f) { this.Fake2.SetActive(true); this.Fake1.SetActive(false); } if (this.damage >= 2f && this.damage < 3f) { this.Fake3.SetActive(true); this.Fake2.SetActive(false); this.Fake1.SetActive(false); } if (this.damage >= 3f && this.damage < 4f) { this.Fake4.SetActive(true); this.Fake3.SetActive(false); this.Fake2.SetActive(false); this.Fake1.SetActive(false); } if (this.damage >= 4f) { this.MyTree.SendMessage("Hit"); UnityEngine.Object.Destroy(base.transform.parent.gameObject); } } }
private void Hit(float amount) { if (this.Delay) { return; } this.Delay = true; base.Invoke("ResetDelay", 0.5f); Prefabs.Instance.SpawnWoodHitPS(base.transform.position, base.transform.rotation); if (BoltNetwork.isRunning) { try { DamageTree damageTree = DamageTree.Raise(GlobalTargets.OnlyServer); damageTree.TreeEntity = base.GetComponentInParent <TreeHealth>().LodEntity; damageTree.DamageIndex = int.Parse(base.transform.parent.gameObject.name); damageTree.Damage = Mathf.RoundToInt(amount); damageTree.Send(); } catch (Exception var_1_9C) { } } else { this.damage += amount; if (this.damage >= 1f && this.damage < 2f) { this.Fake2.SetActive(true); this.Fake1.SetActive(false); } if (this.damage >= 2f && this.damage < 3f) { this.Fake3.SetActive(true); this.Fake2.SetActive(false); this.Fake1.SetActive(false); } if (this.damage >= 3f && this.damage < 4f) { this.Fake4.SetActive(true); this.Fake3.SetActive(false); this.Fake2.SetActive(false); this.Fake1.SetActive(false); } if (this.damage >= 4f) { this.MyTree.SendMessage("Hit"); UnityEngine.Object.Destroy(base.transform.parent.gameObject); } } }