public static RaycastInfo OriginalRaycast(Ray ray, float range, int mask) { RaycastHit hit; PhysicsUtility.raycast(ray, out hit, range, mask, QueryTriggerInteraction.UseGlobal); RaycastInfo raycastInfo = new RaycastInfo(hit); raycastInfo.direction = ray.direction; if (raycastInfo.transform != null) { if (raycastInfo.transform.CompareTag("Barricade")) { raycastInfo.transform = DamageTool.getBarricadeRootTransform(raycastInfo.transform); } else if (raycastInfo.transform.CompareTag("Structure")) { raycastInfo.transform = DamageTool.getStructureRootTransform(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Enemy")) { raycastInfo.player = DamageTool.getPlayer(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Zombie")) { raycastInfo.zombie = DamageTool.getZombie(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Animal")) { raycastInfo.animal = DamageTool.getAnimal(raycastInfo.transform); } raycastInfo.limb = DamageTool.getLimb(raycastInfo.transform); if (raycastInfo.transform.CompareTag("Vehicle")) { raycastInfo.vehicle = DamageTool.getVehicle(raycastInfo.transform); } if (raycastInfo.zombie != null && raycastInfo.zombie.isRadioactive) { raycastInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC; } else { raycastInfo.material = DamageTool.getMaterial(hit.point, raycastInfo.transform, raycastInfo.collider); } } return(raycastInfo); }
public static RaycastInfo raycast(Ray ray, float range, int mask) { RaycastHit hit; int msk = RayMasks.ENEMY | RayMasks.ENTITY | RayMasks.VEHICLE; if (ComponentManager.hack_Weapons.meleeThroughWalls) { Physics.Raycast(ray, out hit, range, msk); } else { Physics.Raycast(ray, out hit, range, mask); } RaycastInfo raycastInfo = new RaycastInfo(hit); raycastInfo.direction = ray.direction; if (hit.transform != null) { if (hit.transform.CompareTag("Enemy")) { raycastInfo.player = DamageTool.getPlayer(raycastInfo.transform); } if (hit.transform.CompareTag("Zombie")) { raycastInfo.zombie = DamageTool.getZombie(raycastInfo.transform); } if (hit.transform.CompareTag("Animal")) { raycastInfo.animal = DamageTool.getAnimal(raycastInfo.transform); } raycastInfo.limb = DamageTool.getLimb(raycastInfo.transform); if (hit.transform.CompareTag("Vehicle")) { raycastInfo.vehicle = DamageTool.getVehicle(raycastInfo.transform); } if (raycastInfo.zombie != null && raycastInfo.zombie.isRadioactive) { raycastInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC; } else { raycastInfo.material = DamageTool.getMaterial(hit.point, hit.transform, hit.collider); } } return(raycastInfo); }
public static RaycastInfo GenerateOriginalRaycast(Ray ray, float range, int mask) { PhysicsUtility.raycast(ray, out RaycastHit hit, range, mask, QueryTriggerInteraction.UseGlobal); RaycastInfo raycastInfo = new RaycastInfo(hit) { direction = ray.direction }; if (hit.transform == null) { return(raycastInfo); } if (raycastInfo.transform.CompareTag("Barricade")) { raycastInfo.transform = DamageTool.getBarricadeRootTransform(raycastInfo.transform); } else if (raycastInfo.transform.CompareTag("Structure")) { raycastInfo.transform = DamageTool.getStructureRootTransform(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Enemy")) { raycastInfo.player = DamageTool.getPlayer(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Zombie")) { raycastInfo.zombie = DamageTool.getZombie(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Animal")) { raycastInfo.animal = DamageTool.getAnimal(raycastInfo.transform); } raycastInfo.limb = DamageTool.getLimb(raycastInfo.transform); if (RaycastOptions.UseCustomLimb) { raycastInfo.limb = RaycastOptions.TargetLimb; } else if (RaycastOptions.UseRandomLimb) { ELimb[] Limbs = (ELimb[])Enum.GetValues(typeof(ELimb)); raycastInfo.limb = Limbs[MathUtilities.Random.Next(0, Limbs.Length)]; } if (raycastInfo.transform.CompareTag("Vehicle")) { raycastInfo.vehicle = DamageTool.getVehicle(raycastInfo.transform); } if (raycastInfo.zombie != null && raycastInfo.zombie.isRadioactive) { raycastInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC; } else { raycastInfo.material = DamageTool.getMaterial(hit.point, raycastInfo.transform, raycastInfo.collider); } return(raycastInfo); }
// Token: 0x06000094 RID: 148 RVA: 0x000068DC File Offset: 0x00004ADC public static RaycastInfo GenerateOriginalRaycast(Ray ray, float range, int mask) { RaycastHit hit; PhysicsUtility.raycast(ray, out hit, range, mask, QueryTriggerInteraction.UseGlobal); RaycastInfo raycastInfo = new RaycastInfo(hit); raycastInfo.direction = ray.direction; bool flag = !(raycastInfo.transform == null); RaycastInfo result; if (flag) { bool flag2 = raycastInfo.transform.CompareTag("Barricade"); if (flag2) { raycastInfo.transform = DamageTool.getBarricadeRootTransform(raycastInfo.transform); } else { bool flag3 = raycastInfo.transform.CompareTag("Structure"); if (flag3) { raycastInfo.transform = DamageTool.getStructureRootTransform(raycastInfo.transform); } } bool flag4 = raycastInfo.transform.CompareTag("Enemy"); if (flag4) { raycastInfo.player = DamageTool.getPlayer(raycastInfo.transform); } bool flag5 = raycastInfo.transform.CompareTag("Zombie"); if (flag5) { raycastInfo.zombie = DamageTool.getZombie(raycastInfo.transform); } bool flag6 = raycastInfo.transform.CompareTag("Animal"); if (flag6) { raycastInfo.animal = DamageTool.getAnimal(raycastInfo.transform); } raycastInfo.limb = DamageTool.getLimb(raycastInfo.transform); bool flag7 = !RaycastOptions.UseRandomLimb; if (flag7) { bool useCustomLimb = RaycastOptions.UseCustomLimb; if (useCustomLimb) { raycastInfo.limb = RaycastOptions.TargetLimb; } } else { ELimb[] array = (ELimb[])Enum.GetValues(typeof(ELimb)); raycastInfo.limb = array[MathUtilities.Random.Next(0, array.Length)]; } bool flag8 = raycastInfo.transform.CompareTag("Vehicle"); if (flag8) { raycastInfo.vehicle = DamageTool.getVehicle(raycastInfo.transform); } else { bool flag9 = raycastInfo.zombie != null && raycastInfo.zombie.isRadioactive; if (flag9) { raycastInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC; } else { raycastInfo.material = DamageTool.getMaterial(hit.point, raycastInfo.transform, raycastInfo.collider); } } bool alwaysHitHead = RaycastOptions.AlwaysHitHead; if (alwaysHitHead) { raycastInfo.limb = ELimb.SKULL; } result = raycastInfo; } else { result = raycastInfo; } return(result); }
public static RaycastInfo OV_raycast(Ray ray, float range, int mask) { ItemWeaponAsset weapon = (ItemWeaponAsset)Player.player.equipment.asset; /*if (MenuGUI.instance.LongRangeMelee && weapon == null) * { * range = MenuGUI.instance.MeleeRange; * }*/ range = Mathf.Infinity; RaycastHit hit; PhysicsUtility.raycast(ray, out hit, range, mask, 0); RaycastInfo raycastInfo = new RaycastInfo(hit); if (MenuGUI.instance.silentAim) { if (hit.transform == null && Functions.GetDistance(Functions.GetNearestPlayer().transform.position) >= Functions.GetGunDistance()) { return(raycastInfo); } } if (hit.transform.CompareTag("Zombie")) { raycastInfo.zombie = DamageTool.getZombie(raycastInfo.transform); } if (hit.transform.CompareTag("Animal")) { raycastInfo.animal = DamageTool.getAnimal(raycastInfo.transform); } raycastInfo.direction = new Vector3(0, MenuGUI.instance.launchAmount, 0); if (MenuGUI.instance.silentAim && !hit.transform.CompareTag("Zombie")) { if (Functions.GetDistFrom(Functions.GetNearestPlayer().transform.position, Player.player.look.aim.position) <= 15.5) { raycastInfo.point = Player.player.transform.position; } else { raycastInfo.point = Functions.GetLimbPosition(Functions.GetNearestPlayer().transform, "Skull"); } if (MenuGUI.instance.randomLimb) { ELimb[] array = (ELimb[])Enum.GetValues(typeof(ELimb)); raycastInfo.limb = array[Random.Next(0, array.Length)]; } else { raycastInfo.limb = ELimb.SKULL; } raycastInfo.player = Functions.GetNearestPlayer(); } else { raycastInfo.limb = DamageTool.getLimb(hit.transform); if (hit.transform.CompareTag("Enemy")) { raycastInfo.player = DamageTool.getPlayer(raycastInfo.transform); } } if (hit.transform.CompareTag("Vehicle")) { raycastInfo.vehicle = DamageTool.getVehicle(raycastInfo.transform); } if (raycastInfo.zombie != null && raycastInfo.zombie.isRadioactive) { raycastInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC; } else { raycastInfo.material = EPhysicsMaterial.NONE; } return(raycastInfo); }
public static RaycastInfo raycast(Ray ray, float range, int mask) { int num; if (MP_Weapons.attackThroughWalls) { num = RayMasks.VEHICLE | RayMasks.ENEMY | RayMasks.ENTITY; } else { num = mask; } RaycastHit hit; Physics.Raycast(ray, out hit, range, num); RaycastInfo raycastInfo = new RaycastInfo(hit); raycastInfo.direction = ray.direction; if (hit.transform != null) { if (hit.transform.CompareTag("Enemy")) { raycastInfo.player = DamageTool.getPlayer(raycastInfo.transform); } if (hit.transform.CompareTag("Zombie")) { raycastInfo.zombie = DamageTool.getZombie(raycastInfo.transform); } if (hit.transform.CompareTag("Animal")) { raycastInfo.animal = DamageTool.getAnimal(raycastInfo.transform); } raycastInfo.limb = DamageTool.getLimb(raycastInfo.transform); if (hit.transform.CompareTag("Vehicle")) { raycastInfo.vehicle = DamageTool.getVehicle(raycastInfo.transform); } if (raycastInfo.zombie != null && raycastInfo.zombie.isRadioactive) { raycastInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC; } else { raycastInfo.material = DamageTool.getMaterial(hit.point, hit.transform, hit.collider); } if (MP_Weapons.alwaysHitHead) // idk if it should interfere with silentaim so i just put it above silent aim :\ { raycastInfo.limb = ELimb.SKULL; } #region SilentAim if (MP_Aimbot.silentAim) { Player p = ((SteamPlayer)MP_Aimbot.attackNext).player; if (p == null || raycastInfo.zombie != null) { return(raycastInfo); } raycastInfo.player = p; raycastInfo.limb = MP_Aimbot.aimLocation; } #endregion } return(raycastInfo); }
// Token: 0x06000237 RID: 567 RVA: 0x000152E4 File Offset: 0x000134E4 public static RaycastInfo GenerateOriginalRaycast(Ray ray, float range, int mask, Player ignorePlayer = null) { RaycastHit hit; PhysicsUtility.raycast(ray, out hit, range, mask, QueryTriggerInteraction.UseGlobal); RaycastInfo raycastInfo = new RaycastInfo(hit) { direction = ray.direction }; if (!(raycastInfo.transform == null)) { if (!raycastInfo.transform.CompareTag("Barricade")) { if (raycastInfo.transform.CompareTag("Structure")) { raycastInfo.transform = DamageTool.getStructureRootTransform(raycastInfo.transform); } } else { raycastInfo.transform = DamageTool.getBarricadeRootTransform(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Enemy")) { raycastInfo.player = DamageTool.getPlayer(raycastInfo.transform); if (raycastInfo.player == ignorePlayer) { raycastInfo.player = null; } } if (raycastInfo.transform.CompareTag("Zombie")) { raycastInfo.zombie = DamageTool.getZombie(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Animal")) { raycastInfo.animal = DamageTool.getAnimal(raycastInfo.transform); } raycastInfo.limb = DamageTool.getLimb(raycastInfo.transform); if (!RaycastOptions.UseRandomLimb) { if (RaycastOptions.UseCustomLimb) { raycastInfo.limb = RaycastOptions.TargetLimb; } } else { raycastInfo.limb = MathUtilities.RandomEnumValue <ELimb>(); } if (raycastInfo.transform.CompareTag("Vehicle")) { raycastInfo.vehicle = DamageTool.getVehicle(raycastInfo.transform); } if (raycastInfo.zombie != null && raycastInfo.zombie.isRadioactive) { raycastInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC; } else { raycastInfo.material = DamageTool.getMaterial(hit.point, raycastInfo.transform, raycastInfo.collider); } return(raycastInfo); } return(raycastInfo); }