public void NukeExplosion() { Utils.PlayOneShotPS(NukeExplodePrefab, transform.position, transform.rotation, null); DamageSystem.RadiusDamage(nukeMaxDamage, transform.position, nukeDetonateRadius, DamageType.Explosive, gameObject); gameObject.GetComponent <LiveMixin>().Kill(DamageType.Normal); }