protected void CreateFloatingText(string text, bool isDamage = true) { DamagePopupText instance = Instantiate(popupTextPrefab, transform); if (!isDamage) { instance.damageText.color = Color.yellow; } instance.SetText(text); }
private void CreateFloatingText(string text, bool heal = false) { DamagePopupText instance = Instantiate(popupTextPrefab, transform); if (heal) { instance.damageText.color = Color.green; } instance.SetText(text); }