public static void createDamageText(int damageAmount, Transform location)
        {
            DamagePopupHandler instance       = GameObject.Instantiate(DamagePopupController._damageTextPrefab);
            Vector2            screenPosition = Camera.main.WorldToScreenPoint(location.position);

            instance.transform.SetParent(DamagePopupController._canvas.transform, false);
            instance.transform.position = screenPosition;

            instance.setText(damageAmount.ToString());
        }