void update_skills()
        {
            int level = (int)LevelBox.Value;

            SkillList.BeginUpdate();
            SkillList.Items.Clear();

            ListViewItem lvi_easy = SkillList.Items.Add("Easy");

            lvi_easy.SubItems.Add(AI.GetSkillDC(Difficulty.Easy, level).ToString());

            ListViewItem lvi_moderate = SkillList.Items.Add("Moderate");

            lvi_moderate.SubItems.Add(AI.GetSkillDC(Difficulty.Moderate, level).ToString());

            ListViewItem lvi_hard = SkillList.Items.Add("Hard");

            lvi_hard.SubItems.Add(AI.GetSkillDC(Difficulty.Hard, level).ToString());

            SkillList.EndUpdate();

            DamageList.BeginUpdate();
            DamageList.Items.Clear();

            DamageList.ShowGroups = false;

            ListViewItem lvi_damage = DamageList.Items.Add("Against a single target");

            lvi_damage.SubItems.Add(Statistics.NormalDamage(level));
            lvi_damage.Group = DamageList.Groups[0];

            ListViewItem lvi_multiple = DamageList.Items.Add("Against multiple targets");

            lvi_multiple.SubItems.Add(Statistics.MultipleDamage(level));
            lvi_multiple.Group = DamageList.Groups[0];

            DamageList.EndUpdate();
        }