public void TakeDamage(DamageInfo damageInfo) { animator.SetTrigger("GetHit" + damageInfo.GetOrthagonalDirectionName(transform)); hitPoint -= damageInfo.damageAmount; int damageDirection = damageInfo.GetOrthagonalDirection(transform); string effectsName = "PointWeaponHit"; if (damageInfo.type == DamageType.Slash) { effectsName = "SlashWeaponHit"; } Vector3 damagePos = transform.position + new Vector3(0.0f, 1.5f, 0.0f); Quaternion damageRot = Quaternion.AngleAxis(damageDirection * 90, Vector3.up); Instantiate(gameManager.GetPrefab(effectsName), damagePos, damageRot); if (hitPoint < 0) { Die(); } }