public void Hit() { float curHP = DamageScript.GetHP(); float curArmor = DamageScript.GetArmor(); float startHP = DamageScript.GetStartHP(); float startArmor = DamageScript.GetStartArmor(); float fillValue_HP = curHP / startHP; float fillValue_Armor = curArmor / startArmor; HPBar.fillAmount = fillValue_HP; ArmorBar.fillAmount = fillValue_Armor; timer = 0; }