protected override void OnInitializeComplete() { base.OnInitializeComplete(); teamComponent = entity.GetCComponent <CTeamComponent>(); modifyDamageMark = new ModifyDamageMark(); attackCrit = new AttackCrit(); damageGain = new DamageGain(); }
protected override void OnInitializeComplete() { base.OnInitializeComplete(); propertyComponent = entity.GetCComponent <CPropertyComponent>(); relationComponent = entity.GetCComponent <CTeamComponent>(); m_AnimatorComponent = entity.GetCComponent <CAnimatorComponent>(); damageResist = new DamageResist(); damageShield = new DamageShield(); damageGain = new DamageGain(); modifyDamageMark = new ModifyDamageMark(); dodgeDamage = new DodgeDamage(); damageBlock = new DamageBlock(); }