示例#1
0
        public static async Task <bool> tryAttack(this Card card, THHGame game, THHPlayer player, Card target)
        {
            if (!card.canAttack(game))
            {
                game.logger.log(card + "无法进行攻击");
                return(false);
            }
            if (!card.isAttackable(game, player, target, out var reason))
            {
                game.logger.log(card + "无法攻击" + target + ",因为" + reason);
                return(false);
            }
            await game.triggers.doEvent(new AttackEventArg()
            {
                card = card, target = target
            }, async arg =>
            {
                game.logger.log(arg.card + "攻击" + arg.target);
                arg.card.setAttackTimes(arg.card.getAttackTimes() + 1);
                if (arg.card.getAttack() > 0)
                {
                    await arg.target.damage(game, arg.card, arg.card.getAttack());
                }
                if (arg.target.getAttack() > 0)
                {
                    await arg.card.damage(game, arg.target, arg.target.getAttack());
                }
                if (arg.card.isDrain())
                {
                    await player.master.heal(game, arg.card.getAttack());
                }
                if (arg.target.isDrain())
                {
                    await(arg.target.owner as THHPlayer).master.heal(game, arg.target.getAttack());
                }
                if (arg.card.isPoisonous() && arg.target.owner != null)
                {
                    DamageEventArg damage = game.triggers.getRecordedEvents().LastOrDefault(e => e is THHCard.DamageEventArg) as THHCard.DamageEventArg;
                    //剧毒角色造成伤害后,对方死亡
                    if (damage.value > 0)
                    {
                        await arg.target.die(game, new DeathEventArg.Info()
                        {
                            card     = target,
                            player   = (THHPlayer)arg.target.owner,
                            position = player.field.indexOf(card)
                        });
                    }
                }
                if (arg.target.isPoisonous() && arg.card != player.master)
                {
                    DamageEventArg damage = game.triggers.getRecordedEvents().LastOrDefault(e => e is THHCard.DamageEventArg) as THHCard.DamageEventArg;
                    if (damage.value > 0)
                    {
                        await arg.card.die(game, new DeathEventArg.Info()
                        {
                            card     = card,
                            player   = player,
                            position = player.field.indexOf(card)
                        });
                    }
                }
            });

            await game.updateDeath();

            return(true);
        }
示例#2
0
        public static async Task <DamageEventArg> damage(this IEnumerable <Card> cards, THHGame game, Card source, int value)
        {
            DamageEventArg eventArg = new DamageEventArg()
            {
                cards = cards.ToArray(), source = source, value = value
            };
            await game.triggers.doEvent(eventArg, arg =>
            {
                cards  = arg.cards;
                source = arg.source;
                value  = arg.value;
                if (source != null && source.isStealth(game))
                {
                    source.setStealth(false);
                }
                if (value < 1)
                {
                    arg.isCanceled = true;
                    return(Task.CompletedTask);
                }
                foreach (Card card in cards)
                {
                    if (card.isShield(game))
                    {
                        game.logger.log(card + "受到伤害,失去圣盾");
                        card.setShield(false);
                    }
                    else
                    {
                        int damageReduce = card.getDamageReduce(game);
                        int damage;
                        if (damageReduce > 0)
                        {
                            damage = value - damageReduce;
                            game.logger.log(card + "的伤害抵消" + damageReduce + "使伤害" + value + "=>" + damage);
                        }
                        else
                        {
                            damage = value;
                        }
                        if (damage > 0)
                        {
                            card.setCurrentLife(card.getCurrentLife(game) - damage);
                            game.logger.log(card + "受到" + damage + "点伤害,生命值=>" + card.getCurrentLife(game));
                            if (source != null && source.isPoisonous(game))
                            {
                                card.setDead(true);
                            }
                            arg.infoDic.Add(card, new DamageEventArg.Info()
                            {
                                damagedValue = damage,
                                currentLife  = card.getCurrentLife(game)
                            });
                        }
                        else
                        {
                            game.logger.log(card + "的伤害" + value + "被减伤" + damageReduce + "抵消");
                        }
                    }
                }
                return(Task.CompletedTask);
            });

            return(eventArg);
        }
示例#3
0
 private void Modified(object sender, DamageEventArg e)
 {
     PlayerStocks.text  = e.Stocks.ToString();
     PlayerPercent.text = (e.Damage * 100).ToString("N0") + " %";
 }