示例#1
0
    public void Interact(PlayerCharacterLogic playerCharacter)
    {
        damageEntity.Attack(playerCharacter);

        if (playerCharacter.CanGetDamage)
        {
            OnInteract.Invoke(transform.position);
        }
    }
示例#2
0
    public void Interact(PlayerCharacterLogic playerCharacter)
    {
        dragCount = touchedDragedCount;

        CoroutineT.WhileBefore
        (
            () => damageEntity.Attack(playerCharacter),
            () => TrapClosed,
            damagedTime
        ).Start(playerCharacter);
    }
示例#3
0
 public void Interact(PlayerCharacterLogic playerCharacter)
 {
     damageEntity.Attack(playerCharacter);
 }