void ReleaseDesignerOutlets()
        {
            if (AttackButton != null)
            {
                AttackButton.Dispose();
                AttackButton = null;
            }

            if (BackgroundView != null)
            {
                BackgroundView.Dispose();
                BackgroundView = null;
            }

            if (CancelButton != null)
            {
                CancelButton.Dispose();
                CancelButton = null;
            }

            if (CountButton != null)
            {
                CountButton.Dispose();
                CountButton = null;
            }

            if (DamageButton != null)
            {
                DamageButton.Dispose();
                DamageButton = null;
            }

            if (HeaderLabel != null)
            {
                HeaderLabel.Dispose();
                HeaderLabel = null;
            }

            if (HeaderView != null)
            {
                HeaderView.Dispose();
                HeaderView = null;
            }

            if (OKButton != null)
            {
                OKButton.Dispose();
                OKButton = null;
            }

            if (PlusButton != null)
            {
                PlusButton.Dispose();
                PlusButton = null;
            }
        }
        void UpdateWeaponDamageText()
        {
            AttackButton.SetText(_WeaponItem.Weapon.Name);

            DamageButton.SetText(_WeaponItem.Step.Text);
        }