private float createDamage() { Damage pDamage = new Damage(); if (!pDamage.autoCreateSkillDamageParam(m_pHost, m_pTarget)) { return -1.0f; } if (null != pDamage) { // 使玩家承受伤害 pDamage.setDamageHurt(); return pDamage.getRemainTime(); } return 0.0f; }