static void Main(string[] args) { var jeans = new Jeans { Color = "Black", Size = LegSize.Adult, PocketCount = 6 }; var head = new Emmet { EyeColor = "Blue", Happy = true, HeadGear = new Hair { Color = "blonde", Length = "Long" } }; var body = new DadBod { BeerBelly = true, BodyHair = true, NumberOfNipples = 2, Shirt = "purple" }; var dadEmmet = new Minifigure(jeans, head, body, "Emmet"); dadEmmet.Walk(50); Console.ReadKey(); }
static void Main(string[] args) { var jeans = new Jeans { Color = "Black", Size = LegSize.Adult, NumberOfPockets = 4 }; var head = new Emmet { EyeColor = "Blue", Happy = true, HeadGear = new Hair { Color = "Blonde", Length = "Long" } }; var body = new DadBod { BeerBelly = true, BodyHair = true, NumberOfNipples = 2, Shirt = "Hawaiin" }; var dademmet = new MiniFigure(jeans, head, body, "Emmet"); dademmet.Walk(50); dademmet.SwapTorso(null); Console.ReadLine(); }
public virtual (double x, double y) CalculatePosition(double time) { double progress = (time % OrbitalPeriod) / OrbitalPeriod; double theta = progress * 2 * Math.PI; (double dadX, double dadY) = DadBod.CalculatePosition(time); return(Math.Cos(theta) * OrbitalRadius + dadX, Math.Sin(theta) * OrbitalRadius + dadY); }
static void Main(string[] args) { //var shorts = new Shorts //{ // Color = "Tan", // Length = Length.School, // Size = LegSize.Baby, // NumberOfPockets = 6 //}; //var jeans = new Jeans //{ // Color = "Black", // Size = LegSize.Adult, // NumberOfPockets = 4 //}; //var jeans2 = new Jeans //{ // Color = "Blue", // Size = LegSize.Child, // NumberOfPockets = 3 //}; //var jeans3 = new Jeans //{ // Color = "Purple", // Size = LegSize.Baby, // NumberOfPockets = 6 //}; //var skirt = new Skirt //{ // Color = "Rainbow", // Size = LegSize.Child, // NumberOfPockets = 0, // Material = "Fishnet", // Length = Length.StreetCorner //}; //var skirt2 = new Skirt //{ // Color = "Black", // Size = LegSize.Adult, // NumberOfPockets = 2, // Material = "Fishnet", // Length = Length.StreetCorner //}; //var movers = new List<IMoveable> //{ // shorts, // skirt, // jeans, // jeans2, // jeans3, // skirt2 //}; //foreach (var mover in movers) //leg is LegBase //{ // mover.Walk(10); // mover.Jump(10); // mover.Run(5); // //if (leg is Skirt s) // casting (pattern matching) // //{ // // s.Material = "denim"; // //} // switch (mover) //if leg is Skirt- Skirt is converted to s // { // case Skirt s: // Console.WriteLine($"It's a skirt made of {s.Material}."); // break; // case Jeans j: // Console.WriteLine($"It's {j.Color} jeans."); // break; // case IMoveable m: // m.Run(10); // break; // } // Console.WriteLine($"The {mover.GetType().Name} moved {mover.HowFarIMoved} steps."); //} var jeans = new Jeans { Color = "Black", Size = LegSize.Baby, NumberOfPockets = 4 }; var head = new Emmet { EyeColor = "brown", Happy = true, HeadGear = new Hair { Color = "blonde", Length = "long" } }; var body = new DadBod { BeerBelly = true, BodyHair = true, NumberOfNipples = 3, Shirt = "purple" }; var dadEmmet = new MiniFigure(jeans, head, body, "Emmet"); dadEmmet.Walk(50); dadEmmet.SwapTorso(new DadBod { BeerBelly = false, BodyHair = true, NumberOfNipples = 2, Shirt = "blue" }); Console.ReadLine(); }