示例#1
0
 public LookForPlayerState(Entity etity, FiniteStateMachine stateMachine, string animBoolName, D_LookForPlayer stateData) : base(etity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
示例#2
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 public E1_LokkForPlayerState(Entity etity, FiniteStateMachine stateMachine, string animBoolName, D_LookForPlayer stateData, Enemy1 enemy) : base(etity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
 public Skeleton_LookForPlayerState(Entity entity1, FiniteStateMachine stateMachine, string animBoolName, D_LookForPlayer stateData, Skeleton enemy) : base(entity1, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
 public LookForPlayerState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_LookForPlayer _stateData) : base(_entity, _stateMachine, _animBoolName)
 {
     stateData = _stateData;
 }
示例#5
0
 public E2_LookForPlayerState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, D_LookForPlayer stateData, Enemy2 enemy) : base(stateMachine, entity, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
 public Blob_LookForPlayerState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_LookForPlayer _stateData, Blob _enemy) : base(_entity, _stateMachine, _animBoolName, _stateData)
 {
     enemy = _enemy;
 }