示例#1
0
 public E2_ForceFieldState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_ForceField stateData, Enemy2 enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
示例#2
0
 public ForceFieldState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_ForceField stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }