示例#1
0
文件: DXT.cs 项目: kvdrrrrr/repkg
        public static byte[] DecompressImage(int width, int height, byte[] data, DXTFlags flags)
        {
            var rgba = new byte[width * height * 4];

            // initialise the block input
            var sourceBlock_pos = 0;
            var bytesPerBlock   = (flags & DXTFlags.DXT1) != 0 ? 8 : 16;
            var targetRGBA      = new byte[4 * 16];

            // loop over blocks
            for (var y = 0; y < height; y += 4)
            {
                for (var x = 0; x < width; x += 4)
                {
                    // decompress the block
                    var targetRGBA_pos = 0;

                    if (data.Length == sourceBlock_pos)
                    {
                        continue;
                    }

                    Decompress(targetRGBA, data, sourceBlock_pos, flags);

                    // Write the decompressed pixels to the correct image locations
                    for (var py = 0; py < 4; py++)
                    {
                        for (var px = 0; px < 4; px++)
                        {
                            var sx = x + px;
                            var sy = y + py;
                            if (sx < width && sy < height)
                            {
                                var targetPixel = 4 * (width * sy + sx);

                                rgba[targetPixel + 0] = targetRGBA[targetRGBA_pos + 0];
                                rgba[targetPixel + 1] = targetRGBA[targetRGBA_pos + 1];
                                rgba[targetPixel + 2] = targetRGBA[targetRGBA_pos + 2];
                                rgba[targetPixel + 3] = targetRGBA[targetRGBA_pos + 3];

                                targetRGBA_pos += 4;
                            }
                            else
                            {
                                // Ignore that pixel
                                targetRGBA_pos += 4;
                            }
                        }
                    }
                    sourceBlock_pos += bytesPerBlock;
                }
            }
            return(rgba);
        }
        public static byte[] DecompressImage(int width, int height, byte[] data, DXTFlags flags)
        {
            byte[] rgba = new byte[width * height * 4];

            // initialise the block input
            int sourceBlock_pos = 0;
            int bytesPerBlock = (flags & DXTFlags.DXT1) != 0 ? 8 : 16;
            byte[] targetRGBA = new byte[4 * 16];

            // loop over blocks
            for (int y = 0; y < height; y += 4)
            {
                for (int x = 0; x < width; x += 4)
                {
                    // decompress the block
                    int targetRGBA_pos = 0;
                    if (data.Length == sourceBlock_pos) continue;
                    Decompress(targetRGBA, data, sourceBlock_pos, flags);

                    // Write the decompressed pixels to the correct image locations
                    for (int py = 0; py < 4; py++)
                    {
                        for (int px = 0; px < 4; px++)
                        {
                            int sx = x + px;
                            int sy = y + py;
                            if (sx < width && sy < height)
                            {
                                int targetPixel = 4 * (width * sy + sx);

                                rgba[targetPixel + 0] = targetRGBA[targetRGBA_pos + 0];
                                rgba[targetPixel + 1] = targetRGBA[targetRGBA_pos + 1];
                                rgba[targetPixel + 2] = targetRGBA[targetRGBA_pos + 2];
                                rgba[targetPixel + 3] = targetRGBA[targetRGBA_pos + 3];

                                targetRGBA_pos += 4;
                            }
                            else
                            {
                                // Ignore that pixel
                                targetRGBA_pos += 4;
                            }
                        }
                    }
                    sourceBlock_pos += bytesPerBlock;
                }
            }
            return rgba;
        }
示例#3
0
    private static void Decompress(byte[] rgba, byte[] block, int blockIndex, DXTFlags flags)
    {
        // get the block locations
        int colorBlockIndex = blockIndex;

        if ((flags & (DXTFlags.DXT3 | DXTFlags.DXT5)) != 0)
        {
            colorBlockIndex += 8;
        }

        // decompress color
        DecompressColor(rgba, block, colorBlockIndex, (flags & DXTFlags.DXT1) != 0);

        // decompress alpha separately if necessary
        if ((flags & DXTFlags.DXT3) != 0)
        {
            DecompressAlphaDxt3(rgba, block, blockIndex);
        }
        else if ((flags & DXTFlags.DXT5) != 0)
        {
            DecompressAlphaDxt5(rgba, block, blockIndex);
        }
    }
示例#4
0
        public static Rgba32[] DecompressImage(int width, int height, ReadOnlySpan <byte> data, DXTFlags flags)
        {
            Rgba32[] rgba = new Rgba32[width * height];

            // initialise the block input
            int sourceBlock_pos = 0;
            int bytesPerBlock   = (flags & DXTFlags.DXT1) != 0 ? 8 : 16;

            byte[] targetRGBA = new byte[4 * 16];

            // loop over blocks
            for (int y = 0; y < height; y += 4)
            {
                for (int x = 0; x < width; x += 4)
                {
                    // decompress the block
                    int targetRGBA_pos = 0;

                    if (data.Length == sourceBlock_pos)
                    {
                        continue;
                    }

                    Decompress(targetRGBA, data, sourceBlock_pos, flags);

                    // Write the decompressed pixels to the correct image locations
                    for (int py = 0; py < 4; py++)
                    {
                        for (int px = 0; px < 4; px++)
                        {
                            int sx = x + px;
                            int sy = y + py;
                            if (sx < width && sy < height)
                            {
                                int targetPixel = (width * sy + sx);

                                rgba[targetPixel + 0] = new Rgba32(targetRGBA[targetRGBA_pos + 0],
                                                                   targetRGBA[targetRGBA_pos + 1],
                                                                   targetRGBA[targetRGBA_pos + 2],
                                                                   targetRGBA[targetRGBA_pos + 3]);
                                targetRGBA_pos += 4;
                            }
                            else
                            {
                                // Ignore that pixel
                                targetRGBA_pos += 4;
                            }
                        }
                    }
                    sourceBlock_pos += bytesPerBlock;
                }
            }
            return(rgba);
        }
        private static void Decompress(byte[] rgba, byte[] block, int blockIndex, DXTFlags flags)
        {
            // get the block locations
            int colorBlockIndex = blockIndex;

            if ((flags & (DXTFlags.DXT3 | DXTFlags.DXT5)) != 0)
                colorBlockIndex += 8;

            // decompress color
            DecompressColor(rgba, block, colorBlockIndex, (flags & DXTFlags.DXT1) != 0);

            // decompress alpha separately if necessary
            if ((flags & DXTFlags.DXT3) != 0)
                DecompressAlphaDxt3(rgba, block, blockIndex);
            else if ((flags & DXTFlags.DXT5) != 0)
                DecompressAlphaDxt5(rgba, block, blockIndex);
        }