private void ExportStructure(string path, List <PartData> datas) { var config = new RobotStructureConfig(""); var standard = new DTransform(); standard.scale = Vector3.one; config.buildTransform = standard; config.motionTransform = standard; config.partsList.AddRange(datas); FileSystem.Get().WriteAllText(path, config.Serialize()); }
this._updateMode = value; } get { return this._updateMode; } }