示例#1
0
 void OnDestroy()
 {
     using (var block = m_Graph.CreateCommandBlock())
     {
         block.ReleaseDSPNode(m_NoiseFilter);
         block.ReleaseDSPNode(m_LowPass);
     }
 }
 void OnDestroy()
 {
     using (var block = m_Graph.CreateCommandBlock())
     {
         block.ReleaseDSPNode(m_SineWave);
         block.ReleaseDSPNode(m_SawWave);
         block.ReleaseDSPNode(m_MixNode);
     }
 }
示例#3
0
    private void Update()
    {
        _MicrophoneClip.GetData(_MicrophoneDataArray, 0);
        _MicrophoneBuffer.CopyFrom(_MicrophoneDataArray);

        using (var block = _Graph.CreateCommandBlock())
        {
            block.UpdateAudioKernel <MicrophoneNodeKernel, MicrophoneNode.Parameters, MicrophoneNode.Providers, MicrophoneNode>(new MicrophoneNodeKernel(_MicrophoneBuffer), _Microphone);
        }

        _Graph.Update();
    }
    void OnDisable()
    {
        // Command blocks can also be completed via the C# 'using' construct for convenience
        using (var block = m_Graph.CreateCommandBlock())
        {
            block.Disconnect(m_Connection);
            block.ReleaseDSPNode(m_Node);
        }

        m_Graph.RemoveNodeEventHandler(m_HandlerID);

        m_Output.Dispose();
    }
 public static void TerminateAudioSampleNode(this DSPGraph graph, DSPNode node)
 {
     using (var block = graph.CreateCommandBlock())
     {
         block.TerminateAudioSampleNode(node);
     }
 }
示例#6
0
        void Start()
        {
            var format   = ChannelEnumConverter.GetSoundFormatFromSpeakerMode(AudioSettings.speakerMode);
            var channels = ChannelEnumConverter.GetChannelCountFromSoundFormat(format);

            AudioSettings.GetDSPBufferSize(out var bufferLength, out var numBuffers);
            var sampleRate = AudioSettings.outputSampleRate;

            m_Graph = DSPGraph.Create(format, channels, bufferLength, sampleRate);

            var driver = new DefaultDSPGraphDriver {
                Graph = m_Graph
            };

            driver.AttachToDefaultOutput();

            using (var block = m_Graph.CreateCommandBlock())
            {
                m_NoiseFilter = block.CreateDSPNode <NoiseFilter.Parameters, NoiseFilter.Providers, NoiseFilter>();
                block.AddOutletPort(m_NoiseFilter, 2);

                m_LowPass = StateVariableFilter.Create(block, StateVariableFilter.FilterType.Lowpass);

                block.Connect(m_NoiseFilter, 0, m_LowPass, 0);
                block.Connect(m_LowPass, 0, m_Graph.RootDSP, 0);
            }
        }
    void Start()
    {
        var format = ChannelEnumConverter.GetSoundFormatFromSpeakerMode(AudioSettings.speakerMode);
        var channels = ChannelEnumConverter.GetChannelCountFromSoundFormat(format);
        AudioSettings.GetDSPBufferSize(out var bufferLength, out var numBuffers);
        var sampleRate = AudioSettings.outputSampleRate;

        m_Graph = DSPGraph.Create(format, channels, bufferLength, sampleRate);

        var driver = new DefaultDSPGraphDriver { Graph = m_Graph };
        driver.AttachToDefaultOutput();

        using (var block = m_Graph.CreateCommandBlock())
        {
            m_SineWave = block.CreateDSPNode<SinWaveNode.Parameters, SinWaveNode.Providers, SinWaveNode>();
            block.AddOutletPort(m_SineWave, 2, SoundFormat.Stereo);
            m_SawWave = block.CreateDSPNode<SawWaveNode.Parameters, SawWaveNode.Providers, SawWaveNode>();
            block.AddOutletPort(m_SawWave, 2, SoundFormat.Stereo);

            m_MixNode = block.CreateDSPNode<MixNode.Parameters, MixNode.Providers, MixNode>();
            block.AddInletPort(m_MixNode, 2, SoundFormat.Stereo);
            block.AddInletPort(m_MixNode, 2, SoundFormat.Stereo);
            block.AddOutletPort(m_MixNode, 2, SoundFormat.Stereo);

            block.Connect(m_SineWave, 0, m_MixNode, 0);
            block.Connect(m_SawWave, 0, m_MixNode, 1);
            block.Connect(m_MixNode, 0, m_Graph.RootDSP, 0);
        }
    }
示例#8
0
    void Update()
    {
        if (_Initialized == false)
        {
            return;
        }

        if (_Waiting)
        {
            //    if(_Request.Done)
            //    {
            //        UpdateRequestFinished(_Request);
            //    }
        }
        else
        {
            using (DSPCommandBlock block = _Graph.CreateCommandBlock())
            {
                _Waiting = true;
                block.CreateUpdateRequest <ScopeUpdateKernel, ScopeNode.Parameters, ScopeNode.Providers, ScopeNode>(new ScopeUpdateKernel(_BufferX), _ScopeNode, req =>
                {
                    UpdateRequestFinished(req);
                    req.Dispose();
                });
            }
        }
    }
 public virtual void UpdateParameters()
 {
     if (!DSPReady)
     {
         return;
     }
     using (var block = DSPGraph.CreateCommandBlock())
     {
         AddUpdateParametersToBlock(block);
     }
 }
    public override void OnCreateConnection(NodePort from, NodePort to)
    {
        // assuming only inputs handle dsp connections
        if (DSPReady && from.node == this)
        {
            Debug.LogFormat("OnCreateConnection {0} {1}", from.fieldName, to.fieldName);
            var outputDspPort = GetDSPPortAttribute(from);
            var inputDspPort  = GetDSPPortAttribute(to);

            if (outputDspPort != null && inputDspPort != null)
            {
                using (var block = DSPGraph.CreateCommandBlock())
                {
                    block.Connect(((DSPNodeWidget)from.node).DSPNode, outputDspPort.portIndex, ((DSPNodeWidget)to.node).DSPNode, inputDspPort.portIndex);
                }
            }
        }
    }
示例#11
0
    void Update()
    {
        if (_Initialized == false)
        {
            return;
        }

        if (!_Waiting)
        {
            using (DSPCommandBlock block = _Graph.CreateCommandBlock())
            {
                _Waiting = true;
                block.CreateUpdateRequest <SpectrumUpdateKernel, SpectrumNode.Parameters, SpectrumNode.Providers, SpectrumNode>(new SpectrumUpdateKernel(_Buffer), _ScopeNode, req =>
                {
                    UpdateRequestFinished(req);
                    req.Dispose();
                });
            }
        }
    }
    void Start()
    {
        var format   = ChannelEnumConverter.GetSoundFormatFromSpeakerMode(AudioSettings.speakerMode);
        var channels = ChannelEnumConverter.GetChannelCountFromSoundFormat(format);

        AudioSettings.GetDSPBufferSize(out var bufferLength, out var numBuffers);

        var sampleRate = AudioSettings.outputSampleRate;

        m_Graph = DSPGraph.Create(format, channels, bufferLength, sampleRate);

        var driver = new DefaultDSPGraphDriver {
            Graph = m_Graph
        };

        m_Output = driver.AttachToDefaultOutput();

        // Add an event handler delegate to the graph for ClipStopped. So we are notified
        // of when a clip is stopped in the node and can handle the resources on the main thread.
        m_HandlerID = m_Graph.AddNodeEventHandler <ClipStopped>((node, evt) =>
        {
            Debug.Log("Received ClipStopped event on main thread, cleaning resources");
        });

        // All async interaction with the graph must be done through a DSPCommandBlock.
        // Create it here and complete it once all commands are added.
        var block = m_Graph.CreateCommandBlock();

        m_Node = block.CreateDSPNode <PlayClipNode.Parameters, PlayClipNode.SampleProviders, PlayClipNode>();

        // Currently input and output ports are dynamic and added via this API to a node.
        // This will change to a static definition of nodes in the future.
        block.AddOutletPort(m_Node, 2, SoundFormat.Stereo);

        // Connect the node to the root of the graph.
        m_Connection = block.Connect(m_Node, 0, m_Graph.RootDSP, 0);

        // We are done, fire off the command block atomically to the mixer thread.
        block.Complete();
    }
    public override void Init()
    {
        base.Init();

        if (DSPReady)
        {
            using (var block = DSPGraph.CreateCommandBlock())
            {
                _DSPNode = block.CreateDSPNode <TParameters, TProviders, TAudioKernel>();

                // gather possible inlets and outlets
                List <DSPPortAttribute> inlets  = new List <DSPPortAttribute>();
                List <DSPPortAttribute> outlets = new List <DSPPortAttribute>();
                {
                    var fields = NodeDataCache.GetNodeFields(GetType());
                    foreach (var field in fields)
                    {
                        var attributes = field.GetCustomAttributes(false).ToList();
                        var dspPort    = attributes.Find(x => x is DSPPortAttribute) as DSPPortAttribute;
                        if (dspPort != null)
                        {
                            if (attributes.Find(x => x is InputAttribute) != null)
                            {
                                inlets.Add(dspPort);
                            }
                            else if (attributes.Find(x => x is OutputAttribute) != null)
                            {
                                outlets.Add(dspPort);
                            }
                        }
                    }
                }

                // sort by index
                inlets.Sort((l, r) =>
                {
                    return(l.portIndex - r.portIndex);
                });
                outlets.Sort((l, r) =>
                {
                    return(l.portIndex - r.portIndex);
                });
#if UNITY_ASSERTIONS
                // validate
                for (int i = 0; i < inlets.Count; ++i)
                {
                    Debug.Assert(inlets[i].portIndex == i);
                }
                for (int i = 0; i < outlets.Count; ++i)
                {
                    Debug.Assert(outlets[i].portIndex == i);
                }
#endif

                // add inlets and outlets
                foreach (var inlet in inlets)
                {
                    block.AddInletPort(_DSPNode, inlet.channels, inlet.format);
                }
                foreach (var outlet in outlets)
                {
                    block.AddOutletPort(_DSPNode, outlet.channels, outlet.format);
                }

                AddUpdateParametersToBlock(block);
            }
        }
    }
示例#14
0
        protected override void OnCreate()
        {
            //Initialize containers first
            m_mixNodePortFreelist        = new NativeList <int>(Allocator.Persistent);
            m_mixNodePortCount           = new NativeReference <int>(Allocator.Persistent);
            m_ildNodePortCount           = new NativeReference <int>(Allocator.Persistent);
            m_packedFrameCounterBufferId = new NativeReference <long>(Allocator.Persistent);
            m_audioFrame       = new NativeReference <int>(Allocator.Persistent);
            m_lastReadBufferId = new NativeReference <int>(Allocator.Persistent);
            m_buffersInFlight  = new List <ManagedIldBuffer>();

            worldBlackboardEntity.AddComponentDataIfMissing(new AudioSettings {
                audioFramesPerUpdate = 3, audioSubframesPerFrame = 1, logWarningIfBuffersAreStarved = false
            });

            //Create graph and driver
            var format   = ChannelEnumConverter.GetSoundFormatFromSpeakerMode(UnityEngine.AudioSettings.speakerMode);
            var channels = ChannelEnumConverter.GetChannelCountFromSoundFormat(format);

            UnityEngine.AudioSettings.GetDSPBufferSize(out m_samplesPerSubframe, out _);
            m_sampleRate = UnityEngine.AudioSettings.outputSampleRate;
            m_graph      = DSPGraph.Create(format, channels, m_samplesPerSubframe, m_sampleRate);
            m_driver     = new LatiosDSPGraphDriver {
                Graph = m_graph
            };
            m_outputHandle = m_driver.AttachToDefaultOutput();

            var commandBlock = m_graph.CreateCommandBlock();

            m_mixNode = commandBlock.CreateDSPNode <MixStereoPortsNode.Parameters, MixStereoPortsNode.SampleProviders, MixStereoPortsNode>();
            commandBlock.AddOutletPort(m_mixNode, 2);
            m_mixToOutputConnection = commandBlock.Connect(m_mixNode, 0, m_graph.RootDSP, 0);
            m_ildNode = commandBlock.CreateDSPNode <ReadIldBuffersNode.Parameters, ReadIldBuffersNode.SampleProviders, ReadIldBuffersNode>();
            unsafe
            {
                commandBlock.UpdateAudioKernel <SetReadIldBuffersNodePackedFrameBufferId, ReadIldBuffersNode.Parameters, ReadIldBuffersNode.SampleProviders, ReadIldBuffersNode>(
                    new SetReadIldBuffersNodePackedFrameBufferId {
                    ptr = (long *)m_packedFrameCounterBufferId.GetUnsafePtr()
                },
                    m_ildNode);
            }
            commandBlock.Complete();

            //Create queries
            m_aliveListenersQuery = Fluent.WithAll <AudioListener>(true).Build();
            m_deadListenersQuery  = Fluent.Without <AudioListener>().WithAll <ListenerGraphState>().Build();
            m_oneshotsToDestroyWhenFinishedQuery = Fluent.WithAll <AudioSourceOneShot>().WithAll <AudioSourceDestroyOneShotWhenFinished>(true).Build();
            m_oneshotsQuery = Fluent.WithAll <AudioSourceOneShot>().Build();
            m_loopedQuery   = Fluent.WithAll <AudioSourceLooped>().Build();

            //Force initialization of Burst
            commandBlock = m_graph.CreateCommandBlock();
            var dummyNode = commandBlock.CreateDSPNode <MixPortsToStereoNode.Parameters, MixPortsToStereoNode.SampleProviders, MixPortsToStereoNode>();

            StateVariableFilterNode.Create(commandBlock, StateVariableFilterNode.FilterType.Bandpass, 0f, 0f, 0f, 1);
            commandBlock.UpdateAudioKernel <MixPortsToStereoNodeUpdate, MixPortsToStereoNode.Parameters, MixPortsToStereoNode.SampleProviders, MixPortsToStereoNode>(
                new MixPortsToStereoNodeUpdate {
                leftChannelCount = 0
            },
                dummyNode);
            commandBlock.UpdateAudioKernel <ReadIldBuffersNodeUpdate, ReadIldBuffersNode.Parameters, ReadIldBuffersNode.SampleProviders, ReadIldBuffersNode>(new ReadIldBuffersNodeUpdate
            {
                ildBuffer = new IldBuffer(),
            },
                                                                                                                                                             m_ildNode);
            commandBlock.Cancel();
        }
示例#15
0
 public void Dispose()
 {
     using (var block = Graph.CreateCommandBlock())
         block.ReleaseDSPNode(Node);
     Graph.Dispose();
 }
示例#16
0
    void ConfigureDSP()
    {
        AudioConfiguration audioConfig = AudioSettings.GetConfiguration();

        Debug.LogFormat("BufferSize={0} SampleRate={1}", audioConfig.dspBufferSize, audioConfig.sampleRate);
        _MicrophoneClip = Microphone.Start(Microphone.devices[0], true, 1, audioConfig.sampleRate);
        Debug.LogFormat("Microphone Channels={0} Frequency={1} Samples={2} Ambisonic={3}", _MicrophoneClip.channels, _MicrophoneClip.frequency, _MicrophoneClip.samples, _MicrophoneClip.ambisonic);
        _MicrophoneBuffer    = new NativeArray <float>(_MicrophoneClip.samples, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
        _MicrophoneDataArray = new float[_MicrophoneClip.samples];

        _Graph  = DSPGraph.Create(SoundFormat.Stereo, 2, audioConfig.dspBufferSize, audioConfig.sampleRate);
        _Driver = new MyAudioDriver {
            Graph = _Graph
        };
        _OutputHandle = _Driver.AttachToDefaultOutput();

        // create graph structure
        using (var block = _Graph.CreateCommandBlock())
        {
            //
            // create nodes
            //
            _Microphone = block.CreateDSPNode <MicrophoneNode.Parameters, MicrophoneNode.Providers, MicrophoneNode>();
            block.AddOutletPort(_Microphone, 1, SoundFormat.Mono);

            _Scope = block.CreateDSPNode <ScopeNode.Parameters, ScopeNode.Providers, ScopeNode>();
            block.AddInletPort(_Scope, 1, SoundFormat.Mono);

            _Spectrum = block.CreateDSPNode <SpectrumNode.Parameters, SpectrumNode.Providers, SpectrumNode>();
            block.AddInletPort(_Spectrum, 1, SoundFormat.Mono);

            _MonoToStereo = block.CreateDSPNode <MonoToStereoNode.Parameters, MonoToStereoNode.Providers, MonoToStereoNode>();
            block.AddInletPort(_MonoToStereo, 1, SoundFormat.Mono); // left
            block.AddInletPort(_MonoToStereo, 1, SoundFormat.Mono); // right
            block.AddOutletPort(_MonoToStereo, 2, SoundFormat.Stereo);

            //
            // connect nodes
            //
            block.Connect(_Microphone, 0, _MonoToStereo, 0);
            block.Connect(_Microphone, 0, _MonoToStereo, 1);

            block.Connect(_MonoToStereo, 0, _Graph.RootDSP, 0);

            block.Connect(_Microphone, 0, _Scope, 0);
            block.Connect(_Microphone, 0, _Spectrum, 0);

            //
            // set parameters
            //
            block.SetFloat <ScopeNode.Parameters, ScopeNode.Providers, ScopeNode>(_Scope, ScopeNode.Parameters.Time, 1f);
            block.SetFloat <ScopeNode.Parameters, ScopeNode.Providers, ScopeNode>(_Scope, ScopeNode.Parameters.TriggerTreshold, 0f);

            block.SetFloat <SpectrumNode.Parameters, SpectrumNode.Providers, SpectrumNode>(_Spectrum, SpectrumNode.Parameters.Window, (float)SpectrumNode.WindowType.Hamming);
        }

        _ScopeRenderer        = SpawnScopeRenderer(_Scope);
        _ScopeRenderer.Height = 5.0f;
        _ScopeRenderer.Offset = 0.0f;

        _SpectrumRenderer = SpawnSpectrumRenderer(_Spectrum);

        StartCoroutine(InitMicCoroutine());
    }
    void ConfigureDSP()
    {
        AudioConfiguration audioConfig = AudioSettings.GetConfiguration();

        Debug.LogFormat("BufferSize={0} SampleRate={1}", audioConfig.dspBufferSize, audioConfig.sampleRate);

        _Graph  = DSPGraph.Create(SoundFormat.Stereo, 2, audioConfig.dspBufferSize, audioConfig.sampleRate);
        _Driver = new MyAudioDriver {
            Graph = _Graph
        };
        _OutputHandle = _Driver.AttachToDefaultOutput();

        // create graph structure
        using (var block = _Graph.CreateCommandBlock())
        {
            //
            // create nodes
            //
            _Oscilator1 = CreateOscilator(block);
            _Oscilator2 = CreateOscilator(block);
            _Oscilator3 = CreateOscilator(block);
            _Oscilator4 = CreateOscilator(block);

            _ADSR1 = CreateADSR(block);
            _ADSR2 = CreateADSR(block);
            _ADSR3 = CreateADSR(block);
            _ADSR4 = CreateADSR(block);

            _VCA1 = CreateVCA(block);
            _VCA2 = CreateVCA(block);

            _Mixer3 = CreateMixer(block);
            _Mixer4 = CreateMixer(block);

            _Midi = CreateMidi(block);

            _Attenuator = CreateAttenuator(block);

            _MonoToStereo = CreateMonoToStereo(block);

            _Scope    = CreateMonoScope(block);
            _Spectrum = CreateSpectrum(block);

            //
            // connect nodes
            //
            block.Connect(_Midi, 0, _ADSR1, 0); // midi gate to adsr
            block.Connect(_Midi, 0, _ADSR2, 0);
            block.Connect(_Midi, 0, _ADSR3, 0);
            block.Connect(_Midi, 0, _ADSR4, 0);

            block.Connect(_Midi, 1, _Oscilator1, 1); // midi note to oscilator pitch
            block.Connect(_Midi, 1, _Oscilator2, 1);
            block.Connect(_Midi, 1, _Oscilator3, 1);
            block.Connect(_Midi, 1, _Oscilator4, 1);

            block.Connect(_Midi, 2, _Oscilator1, 2); // midi retrigger to oscilator reset phase
            block.Connect(_Midi, 2, _Oscilator2, 2);
            block.Connect(_Midi, 2, _Oscilator3, 2);
            block.Connect(_Midi, 2, _Oscilator4, 2);

            block.Connect(_ADSR1, 0, _VCA1, 0); // adsr gate to vca voltage
            block.Connect(_ADSR2, 0, _VCA2, 0);

            block.Connect(_Oscilator1, 0, _VCA1, 1); // oscilator out to vca in
            block.Connect(_Oscilator2, 0, _VCA2, 1);

            block.Connect(_VCA1, 0, _Oscilator3, 0); // vca out to oscilator fm
            block.Connect(_VCA2, 0, _Oscilator4, 0);

            block.Connect(_ADSR3, 0, _Mixer3, 1); // adsr gate to mixer cv
            block.Connect(_ADSR4, 0, _Mixer4, 1);

            block.Connect(_Oscilator3, 0, _Mixer3, 0); // oscilator out to mixer in
            block.Connect(_Oscilator4, 0, _Mixer4, 0);

            block.Connect(_Mixer3, 0, _Attenuator, 0); // mixer out to attenuator in
            block.Connect(_Mixer4, 0, _Attenuator, 0);

            block.Connect(_Attenuator, 0, _MonoToStereo, 0);    // attenuator out to monotostereo left
            block.Connect(_Attenuator, 0, _MonoToStereo, 1);    // attenuator out to monotostereo right

            block.Connect(_MonoToStereo, 0, _Graph.RootDSP, 0); // monotostereo out to output

            block.Connect(_Attenuator, 0, _Scope, 0);
            block.Connect(_Attenuator, 0, _Spectrum, 0);

            //
            // parameters
            //
            block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator1, OscilatorNode.Parameters.Frequency, 130.813f);
            block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator1, OscilatorNode.Parameters.Mode, (float)OscilatorNode.Mode.Sine);

            block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator2, OscilatorNode.Parameters.Frequency, 130.813f);
            block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator2, OscilatorNode.Parameters.Mode, (float)OscilatorNode.Mode.Sine);

            block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator3, OscilatorNode.Parameters.Frequency, 261.626f);
            block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator3, OscilatorNode.Parameters.Mode, (float)OscilatorNode.Mode.Sine);
            block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator3, OscilatorNode.Parameters.FMMultiplier, 0.5f);

            block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator4, OscilatorNode.Parameters.Frequency, 130.813f);
            block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator4, OscilatorNode.Parameters.Mode, (float)OscilatorNode.Mode.Sine);
            block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator4, OscilatorNode.Parameters.FMMultiplier, 0.4f);

            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR1, ADSRNode.Parameters.Attack, 0.1f);
            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR1, ADSRNode.Parameters.Decay, 0.05f);
            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR1, ADSRNode.Parameters.Sustain, 0.5f);
            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR1, ADSRNode.Parameters.Release, 0.2f);

            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR2, ADSRNode.Parameters.Attack, 0.1f);
            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR2, ADSRNode.Parameters.Decay, 0.05f);
            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR2, ADSRNode.Parameters.Sustain, 0.5f);
            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR2, ADSRNode.Parameters.Release, 0.2f);

            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR3, ADSRNode.Parameters.Attack, 0.05f);
            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR3, ADSRNode.Parameters.Decay, 0.05f);
            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR3, ADSRNode.Parameters.Sustain, 0.5f);
            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR3, ADSRNode.Parameters.Release, 0.1f);

            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR4, ADSRNode.Parameters.Attack, 0.05f);
            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR4, ADSRNode.Parameters.Decay, 0.05f);
            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR4, ADSRNode.Parameters.Sustain, 0.5f);
            block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR4, ADSRNode.Parameters.Release, 0.1f);

            block.SetFloat <VCANode.Parameters, VCANode.Providers, VCANode>(_VCA1, VCANode.Parameters.Multiplier, 1.0f);
            block.SetFloat <VCANode.Parameters, VCANode.Providers, VCANode>(_VCA2, VCANode.Parameters.Multiplier, 1.0f);

            block.SetFloat <AttenuatorNode.Parameters, AttenuatorNode.Providers, AttenuatorNode>(_Attenuator, AttenuatorNode.Parameters.Multiplier, 1.0f);

            block.SetFloat <ScopeNode.Parameters, ScopeNode.Providers, ScopeNode>(_Scope, ScopeNode.Parameters.Time, 0.05f);
            block.SetFloat <ScopeNode.Parameters, ScopeNode.Providers, ScopeNode>(_Scope, ScopeNode.Parameters.TriggerTreshold, 0f);

            block.SetFloat <SpectrumNode.Parameters, SpectrumNode.Providers, SpectrumNode>(_Spectrum, SpectrumNode.Parameters.Window, (float)SpectrumNode.WindowType.BlackmanHarris);
        }

        _ScopeRenderer        = SpawnScopeRenderer(_Scope);
        _ScopeRenderer.Height = 5.01f;
        _ScopeRenderer.Offset = 0f;

        _SpectrumRenderer = SpawnSpectrumRenderer(_Spectrum);
    }
 public NodeData CreateGeneratorNode(DSPNode consumer, int channelCount = DefaultChannelCount, SoundFormat soundFormat = DefaultSoundFormat)
 {
     using (var block = Graph.CreateCommandBlock())
         return(CreateGeneratorNode(block, consumer, channelCount, soundFormat));
 }