byte[] Rumble = new byte[8]; //who cares, just compatibility public Form1() { directInput = new DirectInput(); x360Bus = new DS4Windows.X360Device(); runningController = null; runningControllerGuid = Guid.Empty; joystick = null; lastState = null; updateThread = null; aquired = false; xbus_opened = false; xinput_plugged = false; Array.Clear(xinputData, 0, xinputData.Length); xinput_as_360_buttons = false; InitializeComponent(); }
byte[] Rumble = new byte[8]; //who cares, just compatibility public Form1() { directInput = new DirectInput(); x360Bus = new DS4Windows.X360Device(); runningController = null; runningControllerGuid = Guid.Empty; joystick = null; lastState = null; updateThread = null; aquired = false; xbus_opened = false; xinput_plugged = false; Array.Clear(xinputData, 0, xinputData.Length); xinput_as_dpad = false; xinput_as_360_buttons = false; InitializeComponent(); }