示例#1
0
 /// <summary>
 /// Raised whenever a button is released.
 /// </summary>
 /// <param name="Button">The DS4Button that was released.</param>
 private void OnButtonUp(DS4Button Button)
 {
 }
示例#2
0
        private void Controller_ButtonUp(DS4Button Button)
        {
            switch (Button)
            {
                case DS4Button.Cross:
                    OnButtonUp(InputButton.RFaceDown);
                    break;

                case DS4Button.Circle:
                    OnButtonUp(InputButton.RFaceRight);
                    break;

                case DS4Button.Triangle:
                    OnButtonUp(InputButton.RFaceUp);
                    break;

                case DS4Button.Square:
                    OnButtonUp(InputButton.RFaceLeft);
                    break;

                case DS4Button.L1:
                    OnButtonUp(InputButton.BumperLeft);
                    break;

                case DS4Button.L2:
                    OnButtonUp(InputButton.TriggerLeft);
                    break;

                case DS4Button.L3:
                    OnButtonUp(InputButton.StickLeft);
                    break;

                case DS4Button.R1:
                    OnButtonUp(InputButton.BumperRight);
                    break;

                case DS4Button.R2:
                    OnButtonUp(InputButton.TriggerRight);
                    break;

                case DS4Button.R3:
                    OnButtonUp(InputButton.StickRight);
                    break;

                case DS4Button.DpadUp:
                    OnButtonUp(InputButton.LFaceUp);
                    break;

                case DS4Button.DpadDown:
                    OnButtonUp(InputButton.LFaceDown);
                    break;

                case DS4Button.DpadRight:
                    OnButtonUp(InputButton.LFaceRight);
                    break;

                case DS4Button.DpadLeft:
                    OnButtonUp(InputButton.LFaceLeft);
                    break;

                case DS4Button.Share:
                    OnButtonUp(InputButton.CenterLeft);
                    break;

                case DS4Button.Options:
                    OnButtonUp(InputButton.CenterRight);
                    break;

                case DS4Button.PS:
                    OnButtonUp(InputButton.CenterMiddle);
                    break;

                case DS4Button.TouchLeft:
                    OnButtonUp(InputButton.Extra1);
                    break;

                case DS4Button.TouchRight:
                    OnButtonUp(InputButton.Extra2);
                    break;

                case DS4Button.TouchUpper:
                    OnButtonUp(InputButton.Extra3);
                    break;
            }
        }
示例#3
0
 /// <summary>
 /// Raised whenever a button is pressed.
 /// </summary>
 /// <param name="Button">The DS4Button that was pressed.</param>
 private void OnButtonDown(DS4Button Button)
 {
 }
示例#4
0
 private void DoButtonUp(DS4Button Button)
 {
     buttonStates[(int)Button] = false;
 }
示例#5
0
        private void DoButtonDown(DS4Button Button)
        {
            // if button already pressed, ignore
            if (buttonStates[(int)Button] == true) return;

            buttonStates[(int)Button] = true;
            Thread buttWatcher = new Thread(() =>
            {
                // Handle button events
                ButtonDown(Button);
                while (buttonStates[(int)Button])
                {
                    Thread.Sleep(5);
                }
                buttonStates[(int)Button] = false;
                ButtonUp(Button);
                return;
            });

            buttWatcher.Start();
        }
示例#6
0
 public bool IsButtonPressed(DS4Button Button)
 {
     return buttonStates[(int)Button];
 }
示例#7
0
 public bool GetButtonState(DS4Button Button)
 {
     return buttonStates[(int)Button];
 }