void Start() { //instance = this; if (randomizeSeedOnStart) { seed = Random.Range(0, int.MaxValue); } random = new DRandom(); random.Init(seed); if (randomizeRoomSize) { targetRooms = 30 + (int)(random.value() * 50f); } Debug.Log(targetRooms); roomsCount = 0; globalVoxels = new Dictionary <Vector3, GameObject>(); dungeonSet = random.range(0, data.sets.Count - 1); //Debug.Log("Generating dungeon with data:"); //Debug.Log("Rooms count: " + targetRooms); //Debug.Log("Using set: " + data.sets[dungeonSet].name); StartGeneration(); }
void Start() { //instance = this; if (randomizeSeedOnStart) { seed = Random.Range(0, int.MaxValue); } random = new DRandom(); random.Init(seed); if (randomizeRoomSize) { targetRooms = 15 + (int)(random.value() * 50f); } roomsCount = 0; globalVoxels = new Dictionary <Vector3, GameObject>(); dungeonSet = random.range(0, data.sets.Count - 1); //Debug.Log("Generating dungeon with data:"); //Debug.Log("Rooms count: " + targetRooms); //Debug.Log("Using set: " + data.sets[dungeonSet].name); try { StartCoroutine(StartGeneration()); } catch (Exception e) { Console.WriteLine(e); throw; } Debug.Log("Generated in: " + stopwatch.ElapsedMilliseconds + "ms"); }
private void Start() { random = new DRandom(); random.Init(Random.Range(0, int.MaxValue)); PositionOnFloor(); }
public VisualRow(NewVipAvtoSet.NormativesRow norma, DRandom random) { Id = norma.Tag; _minval = norma.MinValue; _maxval = norma.MaxValue; _random = random; }
public CandidatesManager(ElementsFactory factoryOwner, ZonesGenerator zonesGenerator) { this.factoryOwner = factoryOwner; this.zonesGenerator = zonesGenerator; random = new DRandom(); random.Init(factoryOwner.Seed); }
public GeneratorDoor GetRandomDoor(DRandom random) { doors.Shuffle(random.random); for (int i = 0; i < doors.Count; i++) { if (doors[i].open) { return(doors[i]); } } Debug.LogError("Room::GetRandomDoor() - No open doors..."); return(null); }
public ConnPoint GetRandomOpenConnPoint(DRandom random) { connPoints.Shuffle(random.random); int connPointsCount = connPoints.Count; for (int i = 0; i < connPointsCount; i++) { if (connPoints[i].open) { return(connPoints[i]); } } Debug.Log("Room::GetRandomOpenConnPoint() - No open connection points."); return(null); }
public Diesel(string compName, string gosNumb, string vend, int numb, DateTime dogov, double maxval, DateTime vypiska) : base(compName, gosNumb, vend, numb, dogov, maxval, vypiska) { values = new double[6, 2]; maxValueMeters = (-1.0 / 0.43) * Math.Log(1.0 - (maxValue / 100.0)); DRandom r = new DRandom(); do { avgValue = 0; values[0, 1] = Math.Round(r.NextDouble(maxValue*0.25, maxValue - 4)); values[0, 0] = Math.Round((-1.0 / 0.43) * Math.Log(1.0 - (values[0, 1] / 100.0)), 3); for (int i = 1; i < values.GetLength(0); i++) { values[i, 1] = Math.Round(r.NextDouble(values[0, 1] - 7, values[0, 1] + 7)); Thread.Sleep(2); values[i, 0] = Math.Round((-1.0 / 0.43) * Math.Log(1.0 - (values[i, 1] / 100.0)), 3); } for (int i = 0; i < values.GetLength(0); i++) { avgValue += values[i, 1]; avgValueMeters += values[i, 0]; } avgValue /= 6; avgValueMeters /= 6; } while (avgValue > maxValue); avgValue = Math.Round(avgValue, 3); maxValueMeters = Math.Round(maxValueMeters, 2); avgValueMeters = Math.Round(avgValueMeters, 3); }
public Element[] GetAllClosingElementsShuffled(DRandom random) { closingElements.Shuffle(random.random); return(closingElements.ToArray()); }
public Element[] GetAllTwoWayOpenElementsShuffled(DRandom random) { openTwoWayElements.Shuffle(random.random); return(openTwoWayElements.ToArray()); }
// MOAR REFACTOR!! GENERILIZE! GENERILIZE! public Element[] GetAllHallwayElementsShuffled(DRandom random) { hallwayElements.Shuffle(random.random); return(hallwayElements.ToArray()); }
public RewardInfo RandomReward(Player player, int randomId, string reason) { DRandom di = _drandoms[randomId]; RewardInfo ri = new RewardInfo(); ri.items = new List <RewardItem>(); ri.res = new List <ResInfo>(); if (di.weight.Object.Length <= 0)//必掉 { if (di.gid.Object.Length > 0) { for (int i = 0; i < di.gid.Object.Length; i++) { PlayerItem item = this.AddItem(player, di.gid.Object[i], di.count.Object[i], reason); DItem d = _ditems[di.gid.Object[i]]; RewardItem rii = new RewardItem(); rii.count = di.count.Object[i]; rii.icon = d.icon; rii.id = di.gid.Object[i]; rii.name = d.name; rii.quality = d.quality; rii.type = d.type; ri.items.Add(rii); } } if (di.res_type.Object.Length > 0) { for (int i = 0; i < di.res_type.Object.Length; i++) { //Support su = Spring.bean(PlayerService.class).getSupport(pid); var playerController = Server.GetController <PlayerController>(); playerController.AddCurrency(player, di.res_type.Object[i], di.res_count.Object[i], reason); ResInfo res = new ResInfo() { type = di.res_type.Object[i], count = di.res_count.Object[i] }; ri.res.Add(res); } } } else//随机一个 { int index = MathUtil.RandomIndex(di.weight.Object); if (di.gid.Object.Length > 0) { //约定,如果随机的话,随机到小于等于0的id就是没随到东西 int itemId = di.gid.Object[index]; if (itemId > 0) { PlayerItem item = this.AddItem(player, di.gid.Object[index], di.count.Object[index], reason); DItem d = _ditems[di.gid.Object[index]]; RewardItem rii = new RewardItem(); rii.count = di.count.Object[index]; rii.icon = d.icon; rii.id = di.gid.Object[index]; rii.name = d.name; rii.quality = d.quality; rii.type = d.type; ri.items.Add(rii); } } else if (di.res_type.Object.Length > 0) { //约定,如果随机的话,随机到小于等于0的id就是没随到东西 int resType = di.res_type.Object[index]; if (resType > 0) { var playerController = Server.GetController <PlayerController>(); playerController.AddCurrency(player, di.res_type.Object[index], di.res_count.Object[index], reason); ResInfo res = new ResInfo() { type = di.res_type.Object[index], count = di.res_count.Object[index] }; ri.res.Add(res); } } } return(ri); }