private Sequence SetBonusSequence(int score) { _restItemCount.text = "BONUS +" + score; _onBonusTweenEnd = new Subject <Unit>(); var seq = DOTween.Sequence(); seq.Append(_restItemCount.DOFade(0, 0)); var tmproAnimator = new DOTweenTMPAnimator(_restItemCount); for (int i = 0; i < tmproAnimator.textInfo.characterCount; i++) { Vector3 currCharOffset = tmproAnimator.GetCharOffset(i); var charSeq = DOTween.Sequence(); charSeq.Append(tmproAnimator.DOFadeChar(i, 0.45f, 0.45f)); charSeq.Join(tmproAnimator.DOOffsetChar(i, currCharOffset + new Vector3(0, 30f, 0), 0.25f).SetEase(Ease.OutFlash, 2)); seq.Join(charSeq.SetDelay(i * 0.1f)); } seq.OnComplete(() => { _onBonusTweenEnd.OnNext(Unit.Default); _onBonusTweenEnd.OnCompleted(); }); return(seq); }
public void Init() { _titleSeq = DOTween.Sequence(); _titleText.DOFade(0, 0); DOTweenTMPAnimator tmpAniamtor = new DOTweenTMPAnimator(_titleText); for (int i = 0; i < tmpAniamtor.textInfo.characterCount; i++) { var charSeq = DOTween.Sequence(); tmpAniamtor.DOScaleChar(i, 0.7f, 0); Vector3 currentCharOffset = tmpAniamtor.GetCharOffset(i); charSeq .Append(tmpAniamtor.DOOffsetChar(i, currentCharOffset + new Vector3(0, 60, 0), 0.4f * aaa).SetEase(Ease.OutFlash, 2)) .Join(tmpAniamtor.DOFadeChar(i, 1, 0.4f * aaa)) .Join(tmpAniamtor.DOScaleChar(i, 1, 0.4f * aaa).SetEase(Ease.OutBack)) .SetDelay(0.07f * i * aaa); _titleSeq.Join(charSeq); } _titleSeq.OnComplete(() => { Doozy.Engine.GameEventMessage.SendEvent("TitleAniamtionComplete"); }); _titleSeq.Play(); }
private Sequence FeverBonusScoreTextTween() { var seq = DOTween.Sequence(); seq.Append(_targetText.DOFade(0, 0)); var tmproAnimator = new DOTweenTMPAnimator(_targetText); for (int i = 0; i < tmproAnimator.textInfo.characterCount; i++) { Vector3 currCharOffset = tmproAnimator.GetCharOffset(i); var charSeq = DOTween.Sequence(); charSeq.Append(tmproAnimator.DOFadeChar(i, 1, 0.45f)); charSeq.Join(tmproAnimator.DOOffsetChar(i, currCharOffset + new Vector3(0, 30f, 0), 0.25f).SetEase(Ease.OutFlash, 2)); seq.Join(charSeq.SetDelay(i * 0.1f)); } seq.OnComplete(() => { Debug.Log("OnComplete"); }); return(seq); }
private void AnimateLoadingText() { DOTweenTMPAnimator animator = new DOTweenTMPAnimator(label); for (int i = 0; i < animator.textInfo.characterCount; ++i) { Vector3 currCharOffset = animator.GetCharOffset(i); animator.DOOffsetChar(i, currCharOffset + new Vector3(0, 20f, 0), 0.5f).SetDelay(0.1f * i).SetEase(Ease.InOutQuad).SetLoops(999, LoopType.Yoyo); } }
// Start is called before the first frame update void Start() { var target = GetComponent <TextMeshProUGUI>(); DOTweenTMPAnimator animator = new DOTweenTMPAnimator(target); Sequence sequence = DOTween.Sequence(); for (int i = 0; i < animator.textInfo.characterCount; ++i) { if (!animator.textInfo.characterInfo[i].isVisible) { continue; } Vector3 currCharOffset = animator.GetCharOffset(i); sequence.Append(animator.DOOffsetChar(i, currCharOffset + new Vector3(0, 5, 0), animationTime)); sequence.Join(animator.DOColorChar(i, Color.yellow, animationTime)); sequence.Append(animator.DOOffsetChar(i, currCharOffset + new Vector3(0, -5, 0), animationTime)); sequence.Join(animator.DOColorChar(i, Color.white, animationTime)); } sequence.SetLoops(-1, LoopType.Yoyo); }
private TextMeshProUGUI text; //ゲームクリアと表示するテキスト // Start is called before the first frame update void Start() { text = GetComponent <TextMeshProUGUI>(); DOTweenTMPAnimator Animator = new DOTweenTMPAnimator(text); for (int i = 0; i < Animator.textInfo.characterCount; i++) { DOTween.Sequence() //Seqence = 一回のアニメーションをまとめるもの .Append(Animator.DOOffsetChar(i, Vector3.up * 20, 2f) //テキストを少し上下に動かす .SetEase(Ease.InOutFlash, 2)) //動かす時の動き方の変化 EaseをInOutFlashに設定 .SetLoops(-1); //-1 無限ループ } }
//Start is called before the first frame update void Start() { DOTweenTMPAnimator Animator = new DOTweenTMPAnimator(TitleText); for (int i = 0; i < Animator.textInfo.characterCount; i++) //for分で透明度の値を変える(Fade) { DOTween.Sequence(). //Seqence = 一回のアニメーションをまとめるもの Append(Animator.DOFadeChar(i, 1, 2f)) //テキストの透明度をだんだん上げていく .Join(Animator.DOOffsetChar(i, Vector3.up * 20, 1f).SetEase(Ease.InOutFlash, 2)) //文字を個別に少し跳ねさせる .AppendInterval(0.4f) .Append(Animator.DOColorChar(i, new Color(1f, 0.5f, 1f), 0.2f).SetEase(Ease.OutFlash, 2)) //DoColorCharとEase.OutFlashで光が走る様にする .SetDelay(i * 0.1f); } }
//[SerializeField] TextMeshProUGUI pressKeyText = null; private void GameOver() { // Observable.EveryUpdate() // .Where(_ => Input.GetButtonDown("Jump")) // .Subscribe(_ => // { // //SceneManager.LoadSceneAsync("Title"); // naichilab.RankingLoader.Instance.SendScoreAndShowRanking(score); // }).AddTo(this); StartCoroutine(PlayMissBGM()); gameoverText.gameObject.SetActive(true); gameoverText.DOFade(0, 0); Sequence gameoverSeq = DOTween.Sequence(); DOTweenTMPAnimator gameoverAnimator = new DOTweenTMPAnimator(gameoverText); for (int i = 0; i < gameoverAnimator.textInfo.characterCount; i++) { Vector3 currCharOffset = gameoverAnimator.GetCharOffset(i); gameoverSeq.Join( DOTween.Sequence() .Append(gameoverAnimator.DOOffsetChar(i, currCharOffset + new Vector3(0, -60, 0), 0.8f).SetEase(Ease.OutFlash)) .Join(gameoverAnimator.DOFadeChar(i, 1, 0.6f)) .Join(gameoverAnimator.DOScaleChar(i, 1, 0.6f).SetEase(Ease.OutBack)) .SetDelay(0.07f * i) ); } gameoverSeq.OnComplete(() => { Naichilab.RankingLoader.Instance.SendScoreAndShowRanking(score); }); // pressKeyText.gameObject.SetActive(true); // pressKeyText.DOFade(0, 0); // pressKeyText.DOFade(1f, 2.0f) // .SetLoops(-1, LoopType.Yoyo) // .SetEase(Ease.OutQuad); }
private async UniTask TweenClearTextAsync(CancellationToken token) { var tasks = new List <UniTask>(); var textAnimation = new DOTweenTMPAnimator(clearText); var offset = Vector3.up * 40.0f; var charCount = textAnimation.textInfo.characterCount; for (int i = 0; i < charCount; i++) { tasks.Add(DOTween.Sequence() .Append(textAnimation .DOOffsetChar(i, textAnimation.GetCharOffset(i) + offset, Const.CLEAR_TEXT_ANIMATION_TIME) .SetEase(Ease.OutFlash, 2)) .Join(textAnimation .DOFadeChar(i, 1, Const.CLEAR_TEXT_ANIMATION_TIME)) .SetDelay(i * 0.04f) .WithCancellation(token)); } _seController.PlaySe(SeType.Clear); await UniTask.WhenAll(tasks); var highlightColor = new Color(1f, 1f, 0.8f); for (int i = 0; i < charCount; i++) { var interval = i * 0.05f; DOTween.Sequence() .AppendInterval(0.5f) .Append(textAnimation .DOColorChar(i, highlightColor, 0.15f) .SetLoops(2, LoopType.Yoyo) .SetDelay(interval)) .AppendInterval(3.0f - interval) .SetLoops(-1) .DisableKill(this); } await UniTask.Delay(TimeSpan.FromSeconds(0.25f), cancellationToken : token); _seController.PlaySe(SeType.Flash); }
public void StartTextAnimation(string info, Color textColor) { tmpro.text = info; tmpro.color = textColor; tmpro.DOFade(0, 0); DOTweenTMPAnimator tmpAnimator = new DOTweenTMPAnimator(tmpro); for (int i = 0; i < tmpAnimator.textInfo.characterCount; i++) { tmpAnimator.DOScaleChar(i, 0.45f, 0); Vector3 currCharOffset = tmpAnimator.GetCharOffset(i); DOTween.Sequence() .Append(tmpAnimator.DOOffsetChar(i, currCharOffset + new Vector3(0, 0.8f, 0), 0.15f).SetEase(Ease.OutFlash, 2)) //.Append(tmpAnimator.DOOffsetChar(i, currCharOffset + new Vector3(0, -0.4f, 0), 0.25f).SetEase(Ease.OutBounce)) .Join(tmpAnimator.DOFadeChar(i, 1, 0.05f)) .Join(tmpAnimator.DOScaleChar(i, 1, 0.4f).SetEase(Ease.OutBack)) .SetDelay(0.07f * i) .OnComplete(() => { StartCoroutine(DestroyObject(tmpAnimator.textInfo.characterCount * 0.07f + 0.7f)); }); } }
private async void Start() { _slider.DOValue(1, 3).SetEase(Ease.InOutSine) .OnComplete(() => _signalBus.Fire(new ScreenSignal(ScreenEnum.Top))); var textAnimator = new DOTweenTMPAnimator(_text); for (var count = 0; count < 2; count++) { for (var i = 0; i < textAnimator.textInfo.characterCount; i++) { var currCharOffset = textAnimator.GetCharOffset(i); textAnimator.DOOffsetChar(i, currCharOffset + new Vector3(0, 30, 0), 0.7f) .SetEase(Ease.InOutFlash, 2) .SetDelay(i * 0.2f); } await UniTask.Delay(TimeSpan.FromSeconds(2.5f)); } }