private static void SetABSAnimationComponentData(DOTweenAnimation animation, ref DOTweenAnimationJson json) { if (animation.hasOnPlay) { json.on_rewind = animation.onRewind.ToJson(); } if (animation.hasOnStepComplete) { json.on_step_complete = animation.onStepComplete.ToJson(); } if (animation.hasOnUpdate) { json.on_update = animation.onUpdate.ToJson(); } if (animation.hasOnPlay) { json.on_play = animation.onPlay.ToJson(); } if (animation.hasOnStart) { json.on_start = animation.onStart.ToJson(); } if (animation.hasOnComplete) { json.on_complete = animation.onComplete.ToJson(); } json.is_speed_based = animation.isSpeedBased; }
public static void AddDOTweenAnimation(string name, DOTweenAnimationJson json) { if (!m_dicObjectTweenList.ContainsKey(name)) { m_dicObjectTweenList.Add(name, new List <DOTweenAnimationJson>()); } m_dicObjectTweenList[name].Add(json); }
public static DOTweenAnimationJson ToJson(this DOTweenAnimation animation) { DOTweenAnimationJson json = default; SetABSAnimationComponentData(animation, ref json); SetDOTweenAnimationData(animation, ref json); return(json); }
private static void SetDOTweenAnimationData(DOTweenAnimation animation, ref DOTweenAnimationJson json) { GameObject targetGO = animation.targetIsSelf ? animation.gameObject : animation.targetGO; json.target_name = targetGO.name; json.animation_type = animation.animationType.ToString(); json.target_type = animation.targetType.ToString(); json.delay = animation.delay; json.duration = animation.duration; json.ease_type = animation.easeType.ToString(); AnimationCurve curve = animation.easeCurve; if (curve.keys != null && curve.keys.Length > 0) { int length = curve.keys.Length; json.curve_times = new float[length]; json.curve_values = new float[length]; for (ushort index = 0; index < length; index++) { json.curve_times[index] = curve.keys[index].time; json.curve_values[index] = curve.keys[index].value; } } json.curve_pre_wrap = curve.preWrapMode.ToString(); json.curve_post_wrap = curve.postWrapMode.ToString(); json.loop_type = animation.loopType.ToString(); json.loops = animation.loops; json.id = animation.id; json.is_relative = animation.isRelative; json.is_from = animation.isFrom; json.is_independent_update = animation.isIndependentUpdate; json.is_auto_kill = animation.autoKill; json.is_active = animation.isActive; json.is_valid = animation.isValid; json.is_auto_play = animation.autoPlay; json.is_use_target_vector3 = animation.useTargetAsV3; json.end_float_value = animation.endValueFloat; json.end_vector3_value = animation.endValueV3.ToJson(); json.end_vector2_value = animation.endValueV2.ToJson(); json.end_color_value = animation.endValueColor.ToJson(); json.end_string_value = animation.endValueString; json.end_rect_pos_value = animation.endValueRect.position.ToJson(); json.end_rect_size_value = animation.endValueRect.size.ToJson(); if (animation.endValueTransform != null) { json.end_transform_name = animation.endValueTransform.name; } json.optional_bool = animation.optionalBool0; json.optional_float = animation.optionalFloat0; json.optional_int = animation.optionalInt0; json.optional_string = animation.optionalString; json.rotate_mode = animation.optionalRotationMode.ToString(); json.scramble_mode = animation.optionalScrambleMode.ToString(); }