// Methods.
        public bool Initialize(DSystemConfiguration configuration, IntPtr windowHandle)
        {
            try
            {
                #region Initialize System
                // Create the Direct3D object.
                D3D = new DDX11();

                // Initialize the Direct3D object.
                if (!D3D.Initialize(configuration, windowHandle))
                {
                    return(false);
                }
                #endregion

                #region Initialize Camera
                // Create the camera object
                Camera = new DCamera();

                // Set the position and rotation of the camera;
                Camera.SetPosition(0.0f, 2.0f, -12.0f); // 0.0f, 4.0f, -12.0f
                #endregion

                #region Initialize Models
                // Create the Flat Plane  model class.
                Model = new DModel();

                //// Initialize the ground model object.
                if (!Model.Initialize(D3D.Device, "plane01.txt", new[] { "stone01.bmp" }))
                {
                    MessageBox.Show("Could not initialize the ground model object", "Error", MessageBoxButtons.OK);
                    return(false);
                }
                #endregion

                #region Initialize Shaders
                // Create the light shader object.
                LightShader = new DLightShader();

                // Initialize the light shader object.
                if (!LightShader.Initialize(D3D.Device, windowHandle))
                {
                    MessageBox.Show("Could not initialize the light shader object.", "Error", MessageBoxButtons.OK);
                    return(false);
                }
                #endregion

                #region Initialize Data
                // Create the first light object.
                Light1 = new DLight();
                // Initialize the first light as a red Light.
                Light1.SetDiffuseColor(1.0f, 0.0f, 0.0f, 1.0f);
                Light1.SetPosition(-3.0f, 1.0f, 3.0f);

                // Create the second light object.
                Light2 = new DLight();
                // Initialize the second light as a green Light.
                Light2.SetDiffuseColor(0.0f, 1.0f, 0.0f, 1.0f);
                Light2.SetPosition(3.0f, 1.0f, 3.0f);

                // Create the third light object.
                Light3 = new DLight();
                // Initialize the third light to a blue Light.
                Light3.SetDiffuseColor(0.0f, 0.0f, 1.0f, 1.0f);
                Light3.SetPosition(-3.0f, 1.0f, -3.0f);

                // Create the fourth light object.
                Light4 = new DLight();
                // Initialize the fourth light as a white Light.
                Light4.SetDiffuseColor(1.0f, 1.0f, 0.0f, 1.0f);
                Light4.SetPosition(3.0f, 1.0f, -3.0f);

                // Prep rendering variables here once instead of every frame.
                lightDiffuseColors = new Vector4[LightShader.NumLights];
                lightPositions     = new Vector4[LightShader.NumLights];

                // Create the diffuse color array from the four light colors.
                lightDiffuseColors[0] = Light1.DiffuseColour;
                lightDiffuseColors[1] = Light2.DiffuseColour;
                lightDiffuseColors[2] = Light3.DiffuseColour;
                lightDiffuseColors[3] = Light4.DiffuseColour;

                // Create the light position array from the four light positions.
                lightPositions[0] = Light1.Position;
                lightPositions[1] = Light2.Position;
                lightPositions[2] = Light3.Position;
                lightPositions[3] = Light4.Position;
                #endregion

                return(true);
            }
            catch (Exception ex)
            {
                MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'");
                return(false);
            }
        }