private double GetRequiredSize()
        {
            double totalUncompressedSize;

            var folders   = Directory.EnumerateDirectories(ME3Directory.DLCPath);
            var extracted = folders.Where(folder => Directory.EnumerateFiles(folder, "*",
                                                                             SearchOption.AllDirectories).Any(file => file.EndsWith("mount.dlc", StringComparison.OrdinalIgnoreCase)));
            var unextracted = folders.Except(extracted);

            double compressedSize          = 0;
            double uncompressedSize        = 0;
            double largestUncompressedSize = 0;
            double largestCompressedSize   = 0;

            sfarsToUnpack = new List <DLCUnpack>();
            foreach (var folder in unextracted)
            {
                if (!Path.GetFileName(folder).StartsWith("DLC"))
                {
                    continue;
                }

                try
                {
                    FileInfo info = new FileInfo(Directory.EnumerateFiles(folder, "*",
                                                                          SearchOption.AllDirectories).First(file => file.EndsWith(".sfar", StringComparison.OrdinalIgnoreCase)));

                    // Skip sfar files which are already unpacked
                    if (info.Length < 64000)
                    {
                        continue;
                    }

                    DLCUnpack sfar = new DLCUnpack(info.FullName);
                    sfarsToUnpack.Add(sfar);

                    compressedSize       += info.Length;
                    largestCompressedSize = Math.Max(largestCompressedSize, info.Length);

                    uncompressedSize       += sfar.UncompressedSize;
                    largestUncompressedSize = Math.Max(largestUncompressedSize, sfar.UncompressedSize);
                }
                catch (Exception)
                {
                    return(-1);
                }
            }

            totalUncompressedSize = uncompressedSize;

            if (sfarsToUnpack.Count == 0)
            {
                CurrentOverallOperationText = "All installed DLC is currently unpacked.";
            }

            // each SFAR is stripped of all its files after unpacking, so the maximum space needed on the drive is
            // the difference between the uncompressed size and compressed size of all SFARS, plus the compressed and
            // uncompressed of the largest SFAR.
            return((uncompressedSize - compressedSize) + largestUncompressedSize + largestCompressedSize);
        }
        private void backgroundWorkerExtractFile_DoWork(object sender, DoWorkEventArgs e)
        {
            // Get the BackgroundWorker that raised this event.
            BackgroundWorker worker = sender as BackgroundWorker;

            //extracting arguments
            object[]        args      = e.Argument as object[];
            List <sfarFile> listFiles = (List <sfarFile>)args[0];
            TreeNode        node      = (TreeNode)args[1];
            string          finalPath;

            int count = 1;

            //extract files from the extraction list
            foreach (sfarFile entry in listFiles)
            {
                string fileName = entry.fileName;
                if (isFile(node))
                {
                    finalPath = extractFileDialog.FileName;
                }
                else
                {
                    string fullPath;
                    int    indexStr  = fileName.IndexOf(node.Text);
                    string chunkPart = fileName.Substring(indexStr);
                    chunkPart = chunkPart.Replace("/", "\\");
                    fullPath  = Path.Combine(extractFolderDialog.FileName, chunkPart);
                    //creating full folder structure
                    if (!Directory.Exists(Path.GetDirectoryName(fullPath)))
                    {
                        Directory.CreateDirectory(Path.GetDirectoryName(fullPath));
                    }
                    finalPath = fullPath;
                }

                worker.ReportProgress(0, count++ + "/" + listFiles.Count + ": Extracting " + Path.GetFileName(fileName));

                using (Stream input = File.OpenRead(dlcBase.fileName), output = File.Create(finalPath))
                {
                    DLCUnpack.DecompressEntry(entry, input, output, dlcBase.CompressionScheme, worker);
                }
                e.Result = true;

                worker.ReportProgress(100);
                //toolStripProgressBar.Value = count++;
            }//end foreach
        }
示例#3
0
        private void importLODToolStripMenuItem_Click(object sender, EventArgs e)
        {
            ME3Package pcc = null;

            try
            {
                int n = listBox1.SelectedIndex;
                if (n == -1)
                {
                    return;
                }
                int m = listBox2.SelectedIndex;
                if (m == -1)
                {
                    return;
                }
                TreeNode t1 = treeView1.SelectedNode;
                if (t1?.Parent == null || t1.Name == "")
                {
                    return;
                }
                SkeletalMesh skm = new SkeletalMesh();
                EntryStruct  en;
                string       loc = Path.GetDirectoryName(Application.ExecutablePath) + "\\exec\\";
                if (DisplayStyle == 0)
                {
                    if (!int.TryParse(t1.Name, out int o))
                    {
                        return;
                    }
                    en = Entries[o];
                    if (!en.isDLC)
                    {
                        if (en.isSkeletal)
                        {
                            pcc = MEPackageHandler.OpenME3Package(ME3Directory.cookedPath + en.Filename);
                            skm = new SkeletalMesh(pcc, en.Index); // TODO: pass device
                        }
                        else
                        {
                            return;
                        }
                    }
                    else
                    {
                        string dirDLC = ME3Directory.DLCPath;
                        dirDLC += en.DLCName;
                        dirDLC += "\\CookedPCConsole\\Default.sfar";
                        DLCUnpack dlc = new DLCUnpack(dirDLC);
                        foreach (DLCUnpack.DLCEntry file in dlc.filesList)
                        {
                            try
                            {
                                string filename = Path.GetFileName(file.filenamePath);
                                if (Path.GetExtension(filename).ToLower().EndsWith(".pcc") && filename == en.Filename)
                                {
                                    if (File.Exists(loc + "dlc.pcc"))
                                    {
                                        File.Delete(loc + "dlc.pcc");
                                    }
                                    using (Stream input = File.OpenRead(dirDLC), output = File.Create(loc + "dlc.pcc"))
                                    {
                                        dlc.ExtractEntry(file, input, output);
                                    }
                                    if (File.Exists(loc + "dlc.pcc"))
                                    {
                                        try
                                        {
                                            if (en.isSkeletal)
                                            {
                                                pcc = MEPackageHandler.OpenME3Package(loc + "dlc.pcc");
                                                skm = new SkeletalMesh(pcc, en.Index);
                                                break;
                                            }
                                            else
                                            {
                                                return;
                                            }
                                        }
                                        catch (Exception)
                                        {
                                            return;
                                        }
                                    }
                                }
                            }
                            catch (Exception)
                            {
                                return;
                            }
                        }
                    }
                }
                else
                {
                    return;
                }
                if (!skm.Loaded || pcc == null)
                {
                    return;
                }
                SkeletalMesh.LODModelStruct          lodpcc = skm.LODModels[0];
                UDKExplorer.UDK.Classes.SkeletalMesh skmudk = new UDKExplorer.UDK.Classes.SkeletalMesh(udk, Objects[n]);
                UDKExplorer.UDK.Classes.SkeletalMesh.LODModelStruct lodudk = skmudk.LODModels[m];
                lodpcc.Sections = new List <SkeletalMesh.SectionStruct>();
                foreach (UDKExplorer.UDK.Classes.SkeletalMesh.SectionStruct secudk in lodudk.Sections)
                {
                    SkeletalMesh.SectionStruct secpcc = new SkeletalMesh.SectionStruct();
                    secpcc.BaseIndex     = secudk.BaseIndex;
                    secpcc.ChunkIndex    = secudk.ChunkIndex;
                    secpcc.MaterialIndex = secudk.MaterialIndex;
                    secpcc.NumTriangles  = secudk.NumTriangles;
                    lodpcc.Sections.Add(secpcc);
                }
                lodpcc.IndexBuffer            = new SkeletalMesh.MultiSizeIndexContainerStruct();
                lodpcc.IndexBuffer.IndexCount = lodudk.IndexBuffer.IndexCount;
                lodpcc.IndexBuffer.IndexSize  = lodudk.IndexBuffer.IndexSize;
                lodpcc.IndexBuffer.Indexes    = new List <ushort>();
                foreach (ushort Idx in lodudk.IndexBuffer.Indexes)
                {
                    lodpcc.IndexBuffer.Indexes.Add(Idx);
                }
                List <int> BoneMap = new List <int>();
                for (int i = 0; i < skmudk.Bones.Count; i++)
                {
                    string udkb  = udk.GetName(skmudk.Bones[i].Name);
                    bool   found = false;
                    for (int j = 0; j < skm.Bones.Count; j++)
                    {
                        string pccb = pcc.getNameEntry(skm.Bones[j].Name);
                        if (pccb == udkb)
                        {
                            found = true;
                            BoneMap.Add(j);
                            if (importBonesToolStripMenuItem.Checked)
                            {
                                SkeletalMesh.BoneStruct bpcc = skm.Bones[j];
                                UDKExplorer.UDK.Classes.SkeletalMesh.BoneStruct budk = skmudk.Bones[i];
                                bpcc.Orientation = budk.Orientation;
                                bpcc.Position    = budk.Position;
                                skm.Bones[j]     = bpcc;
                            }
                        }
                    }
                    if (!found)
                    {
                        DebugOutput.PrintLn("ERROR: Cant Match Bone \"" + udkb + "\"");
                        BoneMap.Add(0);
                    }
                }

                lodpcc.ActiveBones = new List <ushort>();
                foreach (ushort Idx in lodudk.ActiveBones)
                {
                    lodpcc.ActiveBones.Add((ushort)BoneMap[Idx]);
                }
                lodpcc.Chunks = new List <SkeletalMesh.SkelMeshChunkStruct>();
                foreach (UDKExplorer.UDK.Classes.SkeletalMesh.SkelMeshChunkStruct chunkudk in lodudk.Chunks)
                {
                    SkeletalMesh.SkelMeshChunkStruct chunkpcc = new SkeletalMesh.SkelMeshChunkStruct();
                    chunkpcc.BaseVertexIndex   = chunkudk.BaseVertexIndex;
                    chunkpcc.MaxBoneInfluences = chunkudk.MaxBoneInfluences;
                    chunkpcc.NumRigidVertices  = chunkudk.NumRigidVertices;
                    chunkpcc.NumSoftVertices   = chunkudk.NumSoftVertices;
                    chunkpcc.BoneMap           = new List <ushort>();
                    chunkpcc.RiginSkinVertices = new List <SkeletalMesh.RigidSkinVertexStruct>();
                    chunkpcc.SoftSkinVertices  = new List <SkeletalMesh.SoftSkinVertexStruct>();
                    foreach (ushort Idx in chunkudk.BoneMap)
                    {
                        chunkpcc.BoneMap.Add((ushort)BoneMap[Idx]);
                    }
                    lodpcc.Chunks.Add(chunkpcc);
                }
                lodpcc.Size          = lodudk.Size;
                lodpcc.NumVertices   = lodudk.NumVertices;
                lodpcc.RequiredBones = new List <byte>();
                foreach (byte b in lodudk.RequiredBones)
                {
                    lodpcc.RequiredBones.Add(b);
                }
                lodpcc.VertexBufferGPUSkin = new SkeletalMesh.VertexBufferGPUSkinStruct();
                lodpcc.VertexBufferGPUSkin.NumTexCoords = lodudk.VertexBufferGPUSkin.NumTexCoords;
                lodpcc.VertexBufferGPUSkin.Extension    = lodudk.VertexBufferGPUSkin.Extension;
                lodpcc.VertexBufferGPUSkin.Origin       = lodudk.VertexBufferGPUSkin.Origin;
                lodpcc.VertexBufferGPUSkin.VertexSize   = lodudk.VertexBufferGPUSkin.VertexSize;
                lodpcc.VertexBufferGPUSkin.Vertices     = new List <SkeletalMesh.GPUSkinVertexStruct>();
                foreach (UDKExplorer.UDK.Classes.SkeletalMesh.GPUSkinVertexStruct vudk in lodudk.VertexBufferGPUSkin.Vertices)
                {
                    SkeletalMesh.GPUSkinVertexStruct vpcc = new SkeletalMesh.GPUSkinVertexStruct();
                    vpcc.TangentX         = vudk.TangentX;
                    vpcc.TangentZ         = vudk.TangentZ;
                    vpcc.Position         = vudk.Position;
                    vpcc.InfluenceBones   = vudk.InfluenceBones;
                    vpcc.InfluenceWeights = vudk.InfluenceWeights;
                    vpcc.U = vudk.U;
                    vpcc.V = vudk.V;
                    lodpcc.VertexBufferGPUSkin.Vertices.Add(vpcc);
                }
                for (int i = 0; i < skm.LODModels.Count; i++)
                {
                    skm.LODModels[i] = lodpcc;
                }
                SerializingContainer con = new SerializingContainer();
                con.Memory    = new MemoryStream();
                con.isLoading = false;
                skm.Serialize(con);
                int          end = skm.GetPropertyEnd();
                MemoryStream mem = new MemoryStream();
                mem.Write(pcc.Exports[en.Index].Data, 0, end);
                mem.Write(con.Memory.ToArray(), 0, (int)con.Memory.Length);
                pcc.Exports[en.Index].Data = mem.ToArray();
                pcc.save();
                if (!en.isDLC)
                {
                    MessageBox.Show("Done");
                }
                else
                {
                    MessageBox.Show("Done. The file is now in following folder, please replace it back to DLC :\n" + loc + "dlc.pcc");
                }
                globalTreeToolStripMenuItem.Visible       =
                    optionsToolStripMenuItem.Visible      =
                        transferToolStripMenuItem.Visible =
                            splitContainer1.Visible       = true;
                fileToolStripMenuItem.Visible             =
                    importLODToolStripMenuItem.Visible    =
                        splitContainer3.Visible           = false;
            }
            finally
            {
                pcc?.Dispose();
            }
        }
示例#4
0
        private void scanToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (string.IsNullOrEmpty(ME3Directory.cookedPath))
            {
                MessageBox.Show("This functionality requires ME3 to be installed. Set its path at:\n Options > Set Custom Path > Mass Effect 3");
                return;
            }
            DebugOutput.StartDebugger("Meshplorer2");
            int count = 0;

            timer1.Enabled = false;
            Entries        = new List <EntryStruct>();
            bool ScanDLC = false;

            if (MessageBox.Show("Scan DLCs too?", "Meshplorer 2", MessageBoxButtons.YesNo) == DialogResult.Yes)
            {
                ScanDLC = true;
            }
            if (ScanDLC)
            {
                #region DLC Stuff
                string dirDLC = ME3Directory.DLCPath;
                if (!Directory.Exists(dirDLC))
                {
                    DebugOutput.PrintLn("No DLC Folder found!");
                }
                else
                {
                    string[] subdirs = Directory.GetDirectories(dirDLC);
                    string   loc     = Path.GetDirectoryName(Application.ExecutablePath) + "\\exec\\";
                    Directory.CreateDirectory(loc + "temp");
                    foreach (string DLCpath in subdirs)
                    {
                        if (!DLCpath.StartsWith("__") && !DLCpath.StartsWith("DLC_UPD"))
                        {
                            string    path = DLCpath + "\\CookedPCConsole\\Default.sfar";
                            DLCUnpack dlcbase;
                            try
                            {
                                dlcbase       = new DLCUnpack(path);
                                count         = 0;
                                pbar1.Maximum = dlcbase.GetNumberOfFiles;
                                foreach (DLCUnpack.DLCEntry file in dlcbase.filesList)
                                {
                                    try
                                    {
                                        string filename = Path.GetFileName(file.filenamePath);
                                        if (Path.GetExtension(filename).ToLower().EndsWith(".pcc"))
                                        {
                                            using (Stream input = File.OpenRead(path), output = File.Create(loc + "temp\\" + filename))
                                            {
                                                dlcbase.ExtractEntry(file, input, output);
                                            }
                                            FileInfo f = new FileInfo(loc + "temp\\" + filename);
                                            DebugOutput.PrintLn("checking DLC: " + Path.GetFileName(DLCpath) + " File: " + filename + " Size: " + f.Length + " bytes", count % 3 == 0);
                                            using (ME3Package pcc = MEPackageHandler.OpenME3Package(loc + "temp\\" + filename))
                                            {
                                                IReadOnlyList <IExportEntry> Exports = pcc.Exports;
                                                for (int i = 0; i < Exports.Count; i++)
                                                {
                                                    if (Exports[i].ClassName == "SkeletalMesh" ||
                                                        Exports[i].ClassName == "StaticMesh")
                                                    {
                                                        EntryStruct ent = new EntryStruct();
                                                        ent.DLCName    = Path.GetFileName(DLCpath);
                                                        ent.Filename   = filename;
                                                        ent.Index      = i;
                                                        ent.isDLC      = true;
                                                        ent.ObjectPath = Exports[i].GetFullPath;
                                                        ent.isSkeletal = Exports[i].ClassName == "SkeletalMesh";
                                                        Entries.Add(ent);
                                                    }
                                                }
                                            }
                                            File.Delete(loc + "temp\\" + filename);
                                        }
                                        if (count % 3 == 0)
                                        {
                                            pbar1.Value = count;
                                            Application.DoEvents();
                                        }
                                        count++;
                                    }
                                    catch (Exception ex)
                                    {
                                        DebugOutput.PrintLn("=====ERROR=====\n" + ex.ToString() + "\n=====ERROR=====");
                                    }
                                }
                            }
                            catch (Exception ex)
                            {
                                DebugOutput.PrintLn("=====ERROR=====\n" + ex.ToString() + "\n=====ERROR=====");
                            }
                        }
                    }
                    Directory.Delete(loc + "temp", true);
                }
                #endregion
            }
            #region Basegame Stuff
            string   dir   = ME3Directory.cookedPath;
            string[] files = Directory.GetFiles(dir, "*.pcc");
            pbar1.Maximum = files.Length - 1;
            foreach (string file in files)
            {
                DebugOutput.PrintLn("Scan file #" + count + " : " + file, count % 10 == 0);
                try
                {
                    using (ME3Package pcc = MEPackageHandler.OpenME3Package(file))
                    {
                        IReadOnlyList <IExportEntry> Exports = pcc.Exports;
                        for (int i = 0; i < Exports.Count; i++)
                        {
                            if (Exports[i].ClassName == "SkeletalMesh" ||
                                Exports[i].ClassName == "StaticMesh")
                            {
                                EntryStruct ent = new EntryStruct();
                                ent.DLCName    = "";
                                ent.Filename   = Path.GetFileName(file);
                                ent.Index      = i;
                                ent.isDLC      = false;
                                ent.ObjectPath = Exports[i].GetFullPath;
                                ent.isSkeletal = Exports[i].ClassName == "SkeletalMesh";
                                Entries.Add(ent);
                            }
                        }
                    }
                    if (count % 10 == 0)
                    {
                        Application.DoEvents();
                        pbar1.Value = count;
                    }
                    count++;
                }
                catch (Exception ex)
                {
                    DebugOutput.PrintLn("=====ERROR=====\n" + ex.ToString() + "\n=====ERROR=====");
                }
            }
            #endregion
            #region Sorting
            bool run = true;
            DebugOutput.PrintLn("=====Info=====\n\nSorting names...\n\n=====Info=====");
            count = 0;
            while (run)
            {
                run = false;
                for (int i = 0; i < Entries.Count - 1; i++)
                {
                    if (Entries[i].Filename.CompareTo(Entries[i + 1].Filename) > 0)
                    {
                        EntryStruct tmp = Entries[i];
                        Entries[i]     = Entries[i + 1];
                        Entries[i + 1] = tmp;
                        run            = true;
                        if (count++ % 100 == 0)
                        {
                            Application.DoEvents();
                        }
                    }
                }
            }
            #endregion
            TreeRefresh();
            timer1.Enabled = true;
        }
示例#5
0
        private void treeView1_AfterSelect(object sender, TreeViewEventArgs e)
        {
            TreeNode t = treeView1.SelectedNode;

            if (DisplayStyle == 0)
            {
                if (t.Parent == null || t.Name == "")
                {
                    return;
                }
                preview?.Dispose();
                preview = null;
                try
                {
                    if (int.TryParse(t.Name, out int i))
                    {
                        EntryStruct en = Entries[i];
                        if (!en.isDLC)
                        {
                            using (ME3Package pcc = MEPackageHandler.OpenME3Package(ME3Directory.cookedPath + en.Filename))
                            {
                                if (en.isSkeletal)
                                {
                                    SkeletalMesh skmesh = new SkeletalMesh(pcc, en.Index); // TODO: pass device
                                    preview = new ModelPreview(view.Device, skmesh, view.TextureCache);
                                    CenterView();
                                    treeView2.Nodes.Clear();
                                    if (previewWithTreeToolStripMenuItem.Checked)
                                    {
                                        treeView2.Visible = false;
                                        Application.DoEvents();
                                        treeView2.Nodes.Add(skmesh.ToTree());
                                        treeView2.Visible = true;
                                    }
                                }
                                else
                                {
                                }
                            }
                        }
                        else
                        {
                            string loc    = Path.GetDirectoryName(Application.ExecutablePath) + "\\exec\\";
                            string dirDLC = ME3Directory.DLCPath;
                            dirDLC += en.DLCName;
                            dirDLC += "\\CookedPCConsole\\Default.sfar";
                            DLCUnpack dlc = new DLCUnpack(dirDLC);
                            foreach (DLCUnpack.DLCEntry file in dlc.filesList)
                            {
                                try
                                {
                                    string filename = Path.GetFileName(file.filenamePath);
                                    if (Path.GetExtension(filename).ToLower().EndsWith(".pcc") && filename == en.Filename)
                                    {
                                        using (Stream input = File.OpenRead(dirDLC), output = File.Create(loc + filename))
                                        {
                                            dlc.ExtractEntry(file, input, output);
                                        }
                                        if (File.Exists(loc + filename))
                                        {
                                            try
                                            {
                                                if (en.isSkeletal)
                                                {
                                                    using (ME3Package pcc = MEPackageHandler.OpenME3Package(loc + filename))
                                                    {
                                                        SkeletalMesh skmesh = new SkeletalMesh(pcc, en.Index);
                                                        CenterView();
                                                        treeView2.Nodes.Clear();
                                                        if (previewWithTreeToolStripMenuItem.Checked)
                                                        {
                                                            treeView2.Visible = false;
                                                            Application.DoEvents();
                                                            treeView2.Nodes.Add(skmesh.ToTree());
                                                            treeView2.Visible = true;
                                                        }
                                                    }
                                                }
                                            }
                                            catch (Exception)
                                            {
                                            }
                                            File.Delete(loc + filename);
                                        }
                                    }
                                }
                                catch (Exception)
                                {
                                }
                            }
                        }
                    }
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.ToString());
                }
            }
        }