示例#1
0
        //============================================================================
        //! メンバー状態を読み込み
        private void _ReadTeamData(string iFilePath)
        {
            try
            {
                var analayzer = new DL.CXmlAnalyzer();
                analayzer.AnalyzeXmlFile(iFilePath);
                var node = analayzer.GetRootNode().GetChildNodeFromPath("TeamList")[0];

                mTeamList.Clear();
                foreach (var iNode in node.GetChildNode())
                {
                    var info = new STeamInfo();
                    info.mTeamID     = int.Parse(iNode.GetChildNode("TeamID")[0].GetNodeInfo().mValue);
                    info.mTeamName   = iNode.GetChildNode("TeamName")[0].GetNodeInfo().mValue;
                    info.mJoinIDList = new List <int>();
                    foreach (var iMemberNode in iNode.GetChildNode("MemberList")[0].GetChildNode())
                    {
                        info.mJoinIDList.Add(int.Parse(iMemberNode.GetNodeInfo().mValue));
                    }
                    info.mCloseFlg = (iNode.GetChildNode("CloseFlg")[0].GetNodeInfo().mValue == "1");

                    mTeamList.Add(info);
                }
                _Refresh();
            }
            catch (System.Exception)
            {
                mTeamList.Clear();
            }
        }
示例#2
0
        /************************************************************************/
        /* 公開処理                                                             */
        /************************************************************************/

        /// <summary>
        /// 設定されているプリセット名からプリセットデータをロードする
        /// </summary>
        public void LoadPreset()
        {
            try
            {
                string preset_Name = (string)DataManager.GetInstance().GetData(SaveManager.GetInstance().PresetInfoKey);
                string preset_Path = SystemUtility.GetResourcePath() + @"Preset\" + preset_Name + @"\";
                var    analayzer   = new DL.CXmlAnalyzer();
                analayzer.AnalyzeXmlFile(preset_Path + "Preset.psx");

                //背景画像の取得
                var node = analayzer.GetRootNode().GetChildNodeFromPath("Preset/BackGroundImage")[0];
                mBackgroundImage = ResourceManager.GetInstance().CreateImage(preset_Path + node.GetNodeInfo().mValue + ".adg");

                //キャラクター情報の読み込み
                node = analayzer.GetRootNode().GetChildNodeFromPath("Preset/Characters")[0];
                foreach (var iNode in node.GetChildNode("Character"))
                {
                    var info = new SCharacterInfo();
                    info.mIndex         = int.Parse(iNode.GetChildNode("Index")[0].GetNodeInfo().mValue);
                    info.mName          = iNode.GetChildNode("Name")[0].GetNodeInfo().mValue;
                    info.mIconColorList = new Color[2] {
                        SystemUtility.StringToColor(iNode.GetChildNode("UpBGColor")[0].GetNodeInfo().mValue), SystemUtility.StringToColor(iNode.GetChildNode("DownBGColor")[0].GetNodeInfo().mValue)
                    };
                    info.mNameColorList = new Color[2] {
                        SystemUtility.StringToColor(iNode.GetChildNode("FontColor")[0].GetNodeInfo().mValue), SystemUtility.StringToColor(iNode.GetChildNode("ShadowFontColor")[0].GetNodeInfo().mValue)
                    };
                    info.mIconImage = ResourceManager.GetInstance().CreateImage(preset_Path + @"\" + string.Format("CIC{0}.adg", info.mIndex));

                    mCharacterMap.Add(info.mIndex, info);
                }

                mUnknownCharacterIcon = ResourceManager.GetInstance().CreateImage(SystemUtility.GetResourcePath() + @"System\CIC_UKN.adg");
            }
            catch (System.Exception iException)
            {
                SystemUtility.DisplayErrorDialog(string.Format("プリセットソースの読み込みに失敗しました\n[{0}]", iException.Message));
                System.Environment.Exit(1);
            }
        }
        /************************************************************************/
        /* 内部定義                                                             */
        /************************************************************************/

        //============================================================================
        //! 初期化
        private void _Initialize()
        {
            string preset_Path = SystemUtility.GetResourcePath() + @"Preset";

            string[] directory_List = System.IO.Directory.GetDirectories(preset_Path);
            foreach (string iPath in directory_List)
            {
                string preset_File_Path = iPath + @"\Preset.psx";

                try
                {
                    if (System.IO.File.Exists(preset_File_Path))
                    {
                        //XMLを開いてゲーム名を取得
                        var analayzer = new DL.CXmlAnalyzer();
                        analayzer.AnalyzeXmlFile(preset_File_Path);
                        var    node      = analayzer.GetRootNode().GetChildNodeFromPath("Preset/GameName")[0];
                        string game_Name = node.GetNodeInfo().mValue;
                        PresetComboBox.Items.Add(game_Name);

                        //プリセット名を追加
                        string preset_Name = preset_File_Path.Substring(0, preset_File_Path.LastIndexOf(@"\"));
                        preset_Name = preset_Name.Substring(preset_Name.LastIndexOf(@"\") + 1);
                        mPresetNameList.Add(preset_Name);
                    }
                }
                catch (System.Exception iException)
                {
                    //無効なプリセットデータがあります
                    string message = string.Format("不正なプリセットデータが存在します\n[{0}]\n\n -> {1}", preset_File_Path, iException.Message);
                    SystemUtility.DisplayErrorDialog(message);
                    System.Environment.Exit(1);
                }
            }

            //無し
            if (PresetComboBox.Items.Count == 0)
            {
                SystemUtility.DisplayErrorDialog("使用可能なプリセットデータが存在しません");
                System.Environment.Exit(1);
            }

            //選択
            PresetComboBox.SelectedIndex = 0;
            mSelectIndex = -1;
        }
示例#4
0
        //============================================================================
        //! メンバー状態を読み込み
        private void _ReadMemberData(string iFilePath)
        {
            try
            {
                var analayzer = new DL.CXmlAnalyzer();
                analayzer.AnalyzeXmlFile(iFilePath);
                var node = analayzer.GetRootNode().GetChildNodeFromPath("MemberList")[0];

                mJoinMemberList.Clear();
                foreach (var iNode in node.GetChildNode())
                {
                    var info = new SJoinMemberInfo();
                    info.mMemberID       = int.Parse(iNode.GetChildNode("MemberID")[0].GetNodeInfo().mValue);
                    info.mJoinID         = int.Parse(iNode.GetChildNode("JoinID")[0].GetNodeInfo().mValue);
                    info.mUseCharacterID = int.Parse(iNode.GetChildNode("CharacterID")[0].GetNodeInfo().mValue);
                    mJoinMemberList.Add(info);
                }
                _RefreshMemberList();
            }
            catch (System.Exception)
            {
                mJoinMemberList.Clear();
            }
        }