// Update is called once per frame void Update() { if (firstTime) { firstTime = false; DJ_BeatManager.ActivateLayerOne(); DJ_BeatManager.ActivateLayerTwo(); DJ_BeatManager.ActivateLayerThree(); DJ_BeatManager.ActivateLayerFour(); this.gameObject.SetActive(false); } }
public void OnCollisionEnter(Collision col) { if (col.gameObject.CompareTag(DJ_Tag.DJ_Player.ToString())) { if (layer1) { DJ_BeatManager.ActivateLayerOne(); } if (layer2) { DJ_BeatManager.ActivateLayerTwo(); } if (layer3) { DJ_BeatManager.ActivateLayerThree(); } if (layer4) { DJ_BeatManager.ActivateLayerFour(); } gameObject.SetActive(false); } }