private void Awake() { moneyValue = GameObject.Find("MoneyValue").GetComponent <TextMeshProUGUI>(); canvasCommon = GameObject.Find("CanvasCommon"); canvasDialog = GameObject.Find("CanvasDialog"); networkMenu = GameObject.Find("NetworkMenu"); canvasShop = GameObject.Find("CanvasShop"); canvasControl = GameObject.Find("CanvasControl"); interactButton = GameObject.Find("InteractButton").GetComponent <DInteractButton>(); joystick = GameObject.Find("Joystick").GetComponent <Joystick>(); shop = GameObject.Find("Shop").GetComponent <DShop>(); shop.CreateShop(); globalLight = GameObject.Find("GlobalLight").GetComponent <Light2D>(); mapGenerator = GameObject.Find("MapGenerator").GetComponent <DMapGenerator>(); cameraMain = GameObject.Find("MainCamera").GetComponent <Camera>(); cameraScript = GameObject.Find("MainCamera").GetComponent <DCamera>(); effector = GameObject.Find("Effector").GetComponent <DEffector>(); networkManager = GameObject.Find("NetworkManager").GetComponent <CustomNetworkManager> (); pokemonSystem = GameObject.Find("PokemonSystem").GetComponent <DPokemonSystem>(); pokemonControl = GameObject.Find("PokemonControl"); pokemonEnemy = GameObject.Find("PokemonEnemy"); //pokemonControl.SetActive(false); poolObjects = new List <GameObject>(); poolNames = new List <string>(); canvasDialog.SetActive(false); canvasShop.SetActive(false); DStat stat = new DStat(); }
private void Start() { button = GameObject.Find("InteractButton").GetComponent <DInteractButton>(); }