示例#1
0
    public Character(string _name, bool enabledOnStart = true)
    {
        CharacterManager cm      = CharacterManager.instance;
        GameObject       preflab = Resources.Load("Character/Character[" + _name + "]") as GameObject;
        GameObject       ob      = GameObject.Instantiate(preflab, cm.characterPanel);

        root               = ob.GetComponent <RectTransform>();
        characterName      = _name;
        renderers.renderer = ob.GetComponentInChildren <Image>();
        renderers.allBodyRenderers.Add(renderers.renderer);

        dialogue = DIalogueSystem.instance;
        enabled  = enabledOnStart;
    }
示例#2
0
 void Awake()
 {
     instance = this;
 }