public Character(string _name, bool enabledOnStart = true) { CharacterManager cm = CharacterManager.instance; GameObject preflab = Resources.Load("Character/Character[" + _name + "]") as GameObject; GameObject ob = GameObject.Instantiate(preflab, cm.characterPanel); root = ob.GetComponent <RectTransform>(); characterName = _name; renderers.renderer = ob.GetComponentInChildren <Image>(); renderers.allBodyRenderers.Add(renderers.renderer); dialogue = DIalogueSystem.instance; enabled = enabledOnStart; }
void Awake() { instance = this; }