public static LocalSaveSortInfo SetDefaultSortInfo(LocalSaveSortInfo sortInfo, DIALOG_TYPE dialogType) { LocalSaveSortInfo _sortInfo = sortInfo; if (_sortInfo == null) { _sortInfo = new LocalSaveSortInfo(); _sortInfo.InitParam(); } if (_sortInfo.m_SortType != (int)MAINMENU_SORT_SEQ.SEQ_INIT) { return(_sortInfo); } switch (dialogType) { case DIALOG_TYPE.UNIT: _sortInfo.m_SortType = (int)DEFAULT_UNIT_SORT_TYPE; _sortInfo.m_SortIsAscOrder = DEFAULT_UNIT_ASC_ORDER; break; case DIALOG_TYPE.FRIEND: _sortInfo.m_SortType = (int)DEFAULT_FRIEND_SORT_TYPE; _sortInfo.m_SortIsAscOrder = DEFAULT_FRIEND_ASC_ORDER; break; default: break; } return(_sortInfo); }
void SetShowOption(Transform selTrans, DIALOG_TYPE dialogType, bool bMeshDialog) { // SaveDialog - Disable m_bOptionRecursively if (dialogType == DIALOG_TYPE.SAVE) { m_SaveFilename = selTrans.name; m_bFixedOptionRecursively = true; m_bOptionRecursively = false; } else { m_bFixedOptionRecursively = false; } m_DefaultProjectName = (bMeshDialog ? m_DefaultMeshProjectName : m_DefaultPrefabProjectName); m_BaseDefaultGroupName = (bMeshDialog ? m_DefaultMeshGroupName : ""); m_bDialogType = dialogType; m_bSelectMeshDialog = bMeshDialog; // Save Hint Box m_bDrawRedProject = dialogType == DIALOG_TYPE.SAVE; m_bDrawRedGroup = dialogType == DIALOG_TYPE.SAVE; m_bDrawRedBottom = dialogType == DIALOG_TYPE.SAVE; // Common Init m_nOriMaxObjectColumn = 3; m_fButtonAspect = FXMakerLayout.m_fScrollButtonAspect; m_SelectedTransform = selTrans; // Init m_AddGameObjectList = new List <GameObject>(); }
public void SetDialogType(DIALOG_TYPE dialogType) { m_DialogType = dialogType; switch (dialogType) { case DIALOG_TYPE.UNIT: SetUpUnitSortList(); CreateSortDialogPanel(); InitMainMenu(); break; case DIALOG_TYPE.FRIEND: SetUpFriendSortList(); CreateSortDialogPanel(); InitMainMenu(); m_FavoriteSortPanel.IsActiveUsePriority = false; break; case DIALOG_TYPE.MISSION: CreateMissionFilterPanel(); IsActiveOneButton = true; IsActiveTwoButton = false; break; } }
public UpNewRwtLineForm(SnWindow parent_form, DIALOG_TYPE dialog_type) { InitializeComponent(); this.parent_form = parent_form; this.G = this.parent_form.G; this.dialog_type = dialog_type; verext = (this.dialog_type == DIALOG_TYPE.UP_NEWRWT ? "1" : (this.dialog_type == DIALOG_TYPE.UP_NEWRWT_JOB ? "2" : this.parent_form.serial.verext)); this.Text = (this.dialog_type == DIALOG_TYPE.UP_NEWRWT_JOB ? "Gen 'Up New RWT + Job' line" : this.Text); }
public void setDialogType(DIALOG_TYPE type) { _dialogType = type; if (_dialogType == DIALOG_TYPE.DIALOG_TYPE_ONEBUTTON) { oneBtnPanel.SetActive(true); twoBtnPanel.SetActive(false); } else { oneBtnPanel.SetActive(false); twoBtnPanel.SetActive(true); } }
void SetShowOption(Transform selTrans, DIALOG_TYPE dialogType, bool bMeshDialog) { // SaveDialog - Disable m_bOptionRecursively if (dialogType == DIALOG_TYPE.SAVE) { m_SaveFilename = selTrans.name; m_bFixedOptionRecursively = true; m_bOptionRecursively = false; } else m_bFixedOptionRecursively = false; m_DefaultProjectName = (bMeshDialog ? m_DefaultMeshProjectName : m_DefaultPrefabProjectName); m_BaseDefaultGroupName = (bMeshDialog ? m_DefaultMeshGroupName : ""); m_bDialogType = dialogType; m_bSelectMeshDialog = bMeshDialog; // Save Hint Box m_bDrawRedProject = dialogType == DIALOG_TYPE.SAVE; m_bDrawRedGroup = dialogType == DIALOG_TYPE.SAVE; m_bDrawRedBottom = dialogType == DIALOG_TYPE.SAVE; // Common Init m_nOriMaxObjectColumn = 3; m_fButtonAspect = FXMakerLayout.m_fScrollButtonAspect; m_SelectedTransform = selTrans; // Init m_AddGameObjectList = new List<GameObject>(); }