public void Init() { this.listSwitch = ListSwitch.None; this.Heroes = new RecordCollection(); DHLOOKUP.RefreshTaverns(); }
internal bool LoadMpq(string filename) { ResetMpqDatabase(); // reset everything that was loaded with previous map Current.map = DHRC.OpenArchive(filename, 11); // heroes splashScreen.ShowText("loading units..."); DHMpqDatabase.LoadUnits(); splashScreen.ProgressAdd(8); // items splashScreen.ShowText("loading items..."); DHMpqDatabase.LoadItems(); splashScreen.ProgressAdd(8); // abilites splashScreen.ShowText("loading abilities..."); DHMpqDatabase.LoadAbilities(splashScreen); // upgrades splashScreen.ShowText("loading upgrades..."); DHMpqDatabase.LoadUpgrades(splashScreen); DHLOOKUP.RefreshHotEntries(); // jass try { splashScreen.ShowText("compiling jass..."); DHJass.ReadCustom(DHRC.GetFile(Script.Custom).GetStream(), false); splashScreen.ProgressAdd(14); cbForm.PrepareControls(); splashScreen.ShowText("executing jass..."); DHJass.Config(); DHJass.Go(); splashScreen.ProgressAdd(15); } catch (Exception e) { MessageBox.Show("Failed to load the jass script. This heavely reduces the functionality of DotaHIT, but you will still be able to use simple features like DataDump." + Environment.NewLine + "Error Message: " + e.Message); return(false); } return(true); }