public DGUILayoutElement(DGUIElement element, float weight = 1f, DGUIElement.DrawMode drawMode = DGUIElement.DrawMode.LabelAndField) { Element = element; Weight = weight; DrawMode = drawMode; }
public DGUILayoutElement GetLayout(SerializedProperty property, DGUIElement.DrawMode drawMode) { return(new DGUILayoutElement(Get(property), 1f, drawMode)); }
public DGUILayoutElement GetLayout(DGUIElement element, DGUIElement.DrawMode drawMode) { return(new DGUILayoutElement(element, 1f, drawMode)); }
public DGUILayoutElement GetLayout(SerializedProperty property, float weight, DGUIElement.DrawMode drawMode = DGUIElement.DrawMode.LabelAndField) { return(new DGUILayoutElement(Get(property), weight, drawMode)); }
public DGUILayoutElement GetLayout(DGUIElement element, float weight, DGUIElement.DrawMode drawMode = DGUIElement.DrawMode.LabelAndField) { return(new DGUILayoutElement(element, weight, drawMode)); }