示例#1
0
 public DGUILayoutElement(DGUIElement element, float weight = 1f, DGUIElement.DrawMode drawMode = DGUIElement.DrawMode.LabelAndField)
 {
     Element  = element;
     Weight   = weight;
     DrawMode = drawMode;
 }
示例#2
0
 public DGUILayoutElement GetLayout(SerializedProperty property, DGUIElement.DrawMode drawMode)
 {
     return(new DGUILayoutElement(Get(property), 1f, drawMode));
 }
示例#3
0
 public DGUILayoutElement GetLayout(DGUIElement element, DGUIElement.DrawMode drawMode)
 {
     return(new DGUILayoutElement(element, 1f, drawMode));
 }
示例#4
0
 public DGUILayoutElement GetLayout(SerializedProperty property, float weight, DGUIElement.DrawMode drawMode = DGUIElement.DrawMode.LabelAndField)
 {
     return(new DGUILayoutElement(Get(property), weight, drawMode));
 }
示例#5
0
 public DGUILayoutElement GetLayout(DGUIElement element, float weight, DGUIElement.DrawMode drawMode = DGUIElement.DrawMode.LabelAndField)
 {
     return(new DGUILayoutElement(element, weight, drawMode));
 }