public void StartReduceCollision()
        {
            if (_navMeshAgent == null)
            {
                return;
            }

            if (_currentSize == Size.Shrinking && _currentSize == Size.Shrinked)
            {
                return;
            }

            if (_currentTweening != null)
            {
                _currentTweening.Kill();
            }

            _currentSize = Size.Shrinking;

            _currentTweening = DOTween.To(() => _navMeshAgent.radius, x => _navMeshAgent.radius = x, _originalAgentRadius * _collisionScalerData.CollisionScaleDownPercent, _collisionScalerData.ReduceTime)
                               .OnComplete(() => { _currentSize = Size.Shrinked; })
                               .OnKill(() => { _currentSize = Size.Shrinked; });
        }