Texture2D GetBackgroundTexture()
        {
            DFPalette palette = new DFPalette(basePalette);

            // TODO: Set mage, rogue, warrior values
            backgroundBitmap.Palette = palette;

            Texture2D backgroundTexture = new Texture2D((int)mainPanelSize.x, (int)mainPanelSize.y);

            backgroundTexture.SetPixels32(backgroundBitmap.GetColor32());
            backgroundTexture.Apply();
            backgroundTexture.filterMode = DaggerfallUI.Instance.GlobalFilterMode;

            return(backgroundTexture);
        }