Texture2D GetBackgroundTexture() { DFPalette palette = new DFPalette(basePalette); // TODO: Set mage, rogue, warrior values backgroundBitmap.Palette = palette; Texture2D backgroundTexture = new Texture2D((int)mainPanelSize.x, (int)mainPanelSize.y); backgroundTexture.SetPixels32(backgroundBitmap.GetColor32()); backgroundTexture.Apply(); backgroundTexture.filterMode = DaggerfallUI.Instance.GlobalFilterMode; return(backgroundTexture); }