public static void doAskCilentReq_RetryJoinGame(IntPtr connId, string reqData) { JObject respondJO = new JObject(); try { JObject jo = JObject.Parse(reqData); string tag = jo.GetValue("tag").ToString(); string uid = jo.GetValue("uid").ToString(); // 逻辑处理 { // 先去升级里面找 if (GameUtil.checkPlayerIsInRoom(uid)) { GameLogic.doTask_RetryJoinGame(connId, reqData); } // 再去斗地主里面找 else if (DDZ_GameUtil.checkPlayerIsInRoom(uid)) { DDZ_GameLogic.doTask_RetryJoinGame(connId, reqData); } } } catch (Exception ex) { } }
public static void doAskCilentReq_IsJoinGame(IntPtr connId, string reqData) { JObject respondJO = new JObject(); try { JObject jo = JObject.Parse(reqData); string tag = jo.GetValue("tag").ToString(); string uid = jo.GetValue("uid").ToString(); // 逻辑处理 { respondJO.Add("tag", tag); // 先去升级里面找 if (GameUtil.checkPlayerIsInRoom(uid)) { respondJO.Add("isJoinGame", 1); respondJO.Add("gameRoomType", GameUtil.getRoomByUid(uid).m_gameRoomType); } // 再去斗地主里面找 else if (DDZ_GameUtil.checkPlayerIsInRoom(uid)) { respondJO.Add("isJoinGame", 1); respondJO.Add("gameRoomType", DDZ_GameUtil.getRoomByUid(uid).m_gameRoomType); } else { respondJO.Add("isJoinGame", 0); } // 发送给客户端 PlayService.m_serverUtil.sendMessage(connId, respondJO.ToString()); } } catch (Exception ex) { TLJ_PlayService.PlayService.log.Error("NetRespond_IsJoinGame----" + ex.Message); // 客户端参数错误 respondJO.Add("code", Convert.ToInt32(TLJCommon.Consts.Code.Code_ParamError)); //// 发送给客户端 //PlayService.m_serverUtil.sendMessage(connId, respondJO.ToString()); } }
void doTask_JoinGame(IntPtr connId, string data) { try { JObject jo = JObject.Parse(data); string tag = jo.GetValue("tag").ToString(); string uid = jo.GetValue("uid").ToString(); string gameroomtype = jo.GetValue("gameroomtype").ToString(); int playAction = Convert.ToInt32(jo.GetValue("playAction")); DDZ_RoomData room = null; // 检测该玩家是否已经加入房间 if (DDZ_GameUtil.checkPlayerIsInRoom(uid)) { // 给客户端回复 { JObject respondJO = new JObject(); respondJO.Add("tag", tag); respondJO.Add("playAction", playAction); respondJO.Add("gameRoomType", DDZ_GameUtil.getRoomByUid(uid).m_gameRoomType); respondJO.Add("code", (int)TLJCommon.Consts.Code.Code_CommonFail); // 发送给客户端 PlayService.m_serverUtil.sendMessage(connId, respondJO.ToString()); } return; } lock (m_roomList) { // 在已有的房间寻找可以加入的房间 for (int i = 0; i < m_roomList.Count; i++) { if ((gameroomtype.CompareTo(m_roomList[i].m_gameRoomType) == 0) && (m_roomList[i].getRoomState() == DDZ_RoomState.RoomState_waiting)) { if (m_roomList[i].joinPlayer(new DDZ_PlayerData(connId, uid, false, gameroomtype))) { room = m_roomList[i]; break; } } } // 当前没有房间可加入的话则创建一个新的房间 if (room == null) { room = new DDZ_RoomData(this, gameroomtype); room.joinPlayer(new DDZ_PlayerData(connId, uid, false, gameroomtype)); m_roomList.Add(room); LogUtil.getInstance().writeRoomLog(room, "新建比赛场房间:" + room.getRoomId()); } } // 加入房间成功,给客户端回复 { JObject respondJO = new JObject(); respondJO.Add("tag", tag); respondJO.Add("playAction", playAction); respondJO.Add("gameRoomType", gameroomtype); respondJO.Add("code", (int)TLJCommon.Consts.Code.Code_OK); respondJO.Add("roomId", room.getRoomId()); // 发送给客户端 PlayService.m_serverUtil.sendMessage(connId, respondJO.ToString()); } // 检测房间人数是否可以开赛 DDZ_GameLogic.checkRoomStartGame(room, tag); } catch (Exception ex) { TLJ_PlayService.PlayService.log.Error(m_logFlag + "----" + ":doTask_JoinGame异常:" + ex); } }