示例#1
0
 public void FreePools()
 {
     DDRed.FreePools();
     DDYellow.FreePools();
     DDWhite.FreePools();
     DDBlue.FreePools();
     ExplodeAnim.FreePools();
 }
示例#2
0
 void DropMine()
 {
     if (CubeCounter.instance.HasSome())
     {
         DDYellow newMine = DDYellow.CreateFromPool();
         CubeCounter.instance.Drop();
         newMine.transform.localPosition = new Vector3(DDPlayer.instance.nextX * 16, DDPlayer.instance.nextY * 16, 0);
     }
     else
     {
         SoundPool.NoBomb();
     }
 }
示例#3
0
    public void OnPlaceOnMap()
    {
        if (active)
        {
            Vector3 target;

            target.x = Mathf.FloorToInt(((Input.mousePosition.x - Screen.width / 2) / DDMapCreator.instance.transform.lossyScale.x - DDMapCreator.instance.transform.localPosition.x) / 16);
            target.y = Mathf.FloorToInt(((Input.mousePosition.y - Screen.height / 2) / DDMapCreator.instance.transform.lossyScale.x - DDMapCreator.instance.transform.localPosition.y) / 16);
            target.z = 0;

            if (redSelected == true)
            {
                DDRed newFoe = DDRed.CreateFromPool();
                newFoe.transform.localPosition = target * 16;
            }

            if (redSelected == false)
            {
                DDYellow newTrap = DDYellow.CreateFromPool();
                newTrap.transform.localPosition = target * 16;
            }
        }
    }
示例#4
0
    static public DDYellow CreateFromPool()
    {
        DDYellow result = null;

        if (poolOff.Count == 0)
        {
            GameObject tmp = Instantiate <GameObject>(DDMapCreator.instance.squareReferences.yellowRef.gameObject);
            tmp.transform.SetParent(DDMapCreator.instance.transform);
            tmp.transform.localScale = Vector3.one;
            result = tmp.GetComponent <DDYellow>();
            poolOn.Add(result);
            result.gameObject.SetActive(true);
        }
        else
        {
            result = poolOff[0];
            poolOn.Add(result);
            poolOff.RemoveAt(0);
            result.gameObject.SetActive(true);
        }
        SoundPool.PlayBomb();
        return(result);
    }