void InitRed()
    {
        DDRed.poolOn  = new List <DDRed>();
        DDRed.poolOff = new List <DDRed>();

        for (int i = 0; i < 2; ++i)
        {
            for (int j = 0; j < 5; ++j)
            {
                DDRed red = DDRed.CreateFromPool();
                red.transform.localPosition = new Vector3(22 + i * 4, 10 + j * 4, 0) * 16;
                wallsInit[j * 64 + i]       = true;
            }
        }
    }
示例#2
0
    public void OnPlaceOnMap()
    {
        if (active)
        {
            Vector3 target;

            target.x = Mathf.FloorToInt(((Input.mousePosition.x - Screen.width / 2) / DDMapCreator.instance.transform.lossyScale.x - DDMapCreator.instance.transform.localPosition.x) / 16);
            target.y = Mathf.FloorToInt(((Input.mousePosition.y - Screen.height / 2) / DDMapCreator.instance.transform.lossyScale.x - DDMapCreator.instance.transform.localPosition.y) / 16);
            target.z = 0;

            if (redSelected == true)
            {
                DDRed newFoe = DDRed.CreateFromPool();
                newFoe.transform.localPosition = target * 16;
            }

            if (redSelected == false)
            {
                DDYellow newTrap = DDYellow.CreateFromPool();
                newTrap.transform.localPosition = target * 16;
            }
        }
    }