public override void Draw() { if (DDUtils.GetDistance(new D2Point(this.X, this.Y), new D2Point(Game.I.Player.X, Game.I.Player.Y)) < 50.0) { if (Game.I.FinalZone.OH_Event9003.Once()) { for (int x = 0; x < Game.I.Map.W; x++) { for (int y = 0; y < Game.I.Map.H; y++) { MapCell cell = Game.I.Map.GetCell(x, y); if ( cell.Kind == MapCell.Kind_e.DEATH || cell.Kind == MapCell.Kind_e.GOAL ) { cell.Kind = MapCell.Kind_e.WALL; } } } // 必要なイベント以外を除去 // Game.I.Enemies.RemoveAll(enemy => !( enemy is Enemy_Event9003B || enemy is Enemy_Event9004 || enemy is Enemy_Event9005 )); Game.I.Map.Design = new Design_0002(); //DDGround.EL.Add(SCommon.Supplier(Effects.Liteフラッシュ())); DDGround.EL.Add(SCommon.Supplier(Effects.Heavyフラッシュ())); DDMusicUtils.Stop(); } } }