示例#1
0
        // ******************** MOUVEMENT **********************

        // ******************** MOUVEMENT RETOUR **********************

        public void RetourDpl(int retourNbr)
        {
            if (rtClic < cpClic)
            {
                monBouton btmp;

                //effacement
                for (int i = cpClic - 1; i >= (cpClic - retourNbr); --i)
                {
                    btmp = dpl[i];
                    btmp.Reinitialiser();
                    CibleSup(btmp, piece);

                    DD.OuvrirDispo(btmp.getNumLigne(), btmp.getNumCol());
                    dpl[i] = null;
                }

                //ajouter detail initiaux
                cpClic -= retourNbr;
                btmp    = dpl[cpClic - 1];
                btmp.Colorer();

                btmp.ImageAj(piece.GetImg());
                CibleAj(btmp, this.piece);

                piece.DeplacerF(btmp.getNumLigne(), btmp.getNumCol());
                jouLig = btmp.getNumLigne();
                jouCol = btmp.getNumCol();

                DD.FermerDispo(btmp.getNumLigne(), btmp.getNumCol());
            }
        }
        private void PremierDeplacerPiece(monBouton bdest)
        {
            if (DD.IsDispo(bdest.getNumLigne(), bdest.getNumCol()))
            {
                depLig = bdest.getNumLigne();
                depCol = bdest.getNumCol();

                piece = new Cavalier(bdest, choixCav);

                bdest.ImageAj(piece.GetImg());

                DD.FermerDispo(depLig, depCol);

                //CibleAj(bdest, piece);
            }
        }
        // ************************* DEPLACEMENT PIECE **************************

        private void DeplacerPiece(monBouton bori, monBouton bdest)
        {
            if ((piece.IsAtteignable(bdest.getNumLigne(), bdest.getNumCol())))
            {
                bori.ImageSupp();
                bori.Assombrir();
                //CibleSup(bori, piece);

                piece.Deplacer(bdest.getNumLigne(), bdest.getNumCol());
                bdest.ImageAj(piece.GetImg());
                DD.FermerDispo(bdest.getNumLigne(), bdest.getNumCol());



                //CibleAj(bdest, piece);
            }
        }
示例#4
0
        private void PremierDeplacerPiece(monBouton bdest)
        {
            if (DD.IsDispo(bdest.getNumLigne(), bdest.getNumCol()))
            {
                depLig = bdest.getNumLigne();
                depCol = bdest.getNumCol();

                this.piece = new Cavalier(bdest, choixCav);

                bdest.ImageAj(piece.GetImg());

                DD.FermerDispo(depLig, depCol);

                jouLig = depLig;
                jouCol = depCol;

                dpl[cpClic] = bdest;
                ++cpClic;

                CibleAj(bdest, this.piece);
            }
        }
示例#5
0
        // ******************** MOUVEMENT JOUER **********************

        private void DeplacerPiece(monBouton bori, monBouton bdest)
        {
            if ((piece.IsAtteignable(bdest.getNumLigne(), bdest.getNumCol())))
            {
                bori.ImageSupp();
                bori.Assombrir();
                CibleSup(bori, piece);

                piece.Deplacer(bdest.getNumLigne(), bdest.getNumCol());

                bdest.ImageAj(piece.GetImg());
                DD.FermerDispo(bdest.getNumLigne(), bdest.getNumCol());

                jouLig = bdest.getNumLigne();
                jouCol = bdest.getNumCol();

                dpl[cpClic] = bdest;
                ++cpClic;

                CibleAj(bdest, this.piece);
            }
        }