// Use this for initialization void Start () { instance = this; objectPool = new DObjectPool[coinArray.Length]; for (int i = 0; i < coinArray.Length; i++) { objectPool[i] = new DObjectPool(coinArray[i].gameObject,0); } for (int i = 0; i < coinArray.Length; i++) { for (int j = 0; j < 10; j++) { objectPool[i].GetAble().SetActive(false); } } }
// Use this for initialization void Start() { instance = this; objectPool = new DObjectPool[coinArray.Length]; for (int i = 0; i < coinArray.Length; i++) { objectPool[i] = new DObjectPool(coinArray[i].gameObject, 0); } for (int i = 0; i < coinArray.Length; i++) { for (int j = 0; j < 10; j++) { objectPool[i].GetAble().SetActive(false); } } }